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|subtitle=[[File:Celebrity star.png|left|20px|Featured Article]] The Sims Wiki's [[The Sims Wiki:Featured Article|Featured Article]] for July 1–15, 2012
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}}{{For|the first game in the series|The Sims}}
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{{For|the first game in the series|The Sims}}
 
{{For|the series|The Sims (series)}}
[[File:PlumbobSmallAni.gif|left]] UnA '''Sim''' esis unaa personavirtually virtualmentesimulated simuladaperson. Los Sims sonare elthe focoprimary principalfocus deof [[The Sims (series)|''la'' serie ''The Sims'' series]] , yand seare consideranconsidered elthe main [[life state|estado de vida]] principalin ennearly casievery todosgame losin juegosthe de la serieseries.
 
Sims sonare criaturascomplex complejascreatures, capacescapable deof [[want|deseosdesires]] , [[fear|miedos]]s, yand [[motive|necesidadesphysical físicasand ymental mentalesneeds]] . Los Sims puedencan tenerhave unaa aparienciaunique únicaappearance conwith diferentesdifferent coloreshair deand cabelloeye y ojoscolors, coloresskin de pielcolors, tamañosbody desizes, cuerpoand y másmore. LaA Sim's [[personality|personalidad de]] unis Simequally esas igualmente complejacomplex, ya que loswith Sims tienenhaving sustheir propiasown [[Aspiration (The Sims 2)|aspiracionesaspirations]] oor [[Trait (The Sims 3)|rasgostraits]] , lo queallowing permitefor innumerablescountless variacionesvariations entrebetween Sims.
 
Los Sims vivenlive suout vidatheir cotidianaday-to-day lives, mientraswhile quealso tambiénliving vivenout a unfull [[Life Stages|ciclolife de vida completocycle]] , questretching sefrom extiendebirth desdeto el nacimiento hasta la muertedeath. ElThe progresoprogress deof laa vidaSim's delife unis Siminexorably estátied inexorablementeto ligadothe adecisions lasof decisionesthe del jugadorplayer; Mientras que a loswhile Sims semay lesbe puedeprovided proporcionarwith ciertacertain cantidadamounts deof [[free will|autonomíaautonomy]] , enultimately últimatheir instancia,lives susare vidasunder estánthe bajocontrol el controlof delthe jugadorplayer. EsteThis vínculobond entrebetween elplayer jugadorand ySim elis Simsymbolized estáby simbolizado porthe [[PlumbBob]] , quewhich muestrashows elthe Sim quethat estáis actualmentecurrently bajounder elthe controlplayer's activoactive del jugadorcontrol.
 
==LaThe evoluciónevolution de losof Sims==
Los Sims sewere mencionaronfirst pormentioned primerain vezthe enfirst laedition primera edición deof ''[[Wikipedia:SimCity|SimCity]]'' , perobut aparteaside defrom loslittle pequeñosdots puntosin enthe elsports estadio deportivostadium, nuncathey sewere losnever vioseen. SuTheir primerafirst apariciónknown conocidaappearance fuewas enin ''[[wikipedia:SimAnt|SimAnt]]'' (1991); solothere habíawas unonly dueñoone enowner elin patiothe yyard laand coloniathe deant hormigascolony enhe lalived que vivíaupon. Los jugadoresPlayers tambiéncan puedenalso versee una gatostray callejeroor owandering errantecat fueraoutside delthe patioyard quethat elthe perrodog asustafrequently conscares frecuenciaaway.
 
SeFurther lesinteraction diowas másgiven interacciónto a losthe Sims enin ''[[Wikipedia:SimTown|SimTown]]'' (1994), yand fuewas lathe base deof muchosmany conceptosconcepts quethat luegolater entraronwent eninto LosThe Sims. EntreAmong estosthese habíawas una medidorvery debasic humormood muymeter básicowhich queonly solo conteníacontained "tristesad" yand "felizhappy" yand teníahad relativamenterelatively pocosfew factoresfactors quethat intervienengo eninto élit. LosPlayers jugadorescould puedenchoose elegircertain lasSims' cosasfavorite favoritas de ciertos Simsthings (algosomewhat así comolike [[Aspiration (The Sims 2)|AspiraciónAspiration]] enin ''[[The Sims 2|Los Sims 2]]'' ), yand puedencould mirarpeer eninto todasall las casashouses (sinonly embargo,one solofloor secould puedebe revelar unrevealed, pisohowever).
 
DespuésAfter de esothat, ningúnno game juegoquite segot acercóas tantoclose ato ''LosThe Sims'' comoas elthe juegogame en síitself. Sin embargoHowever, ''[[Wikipedia:Streets of SimCity|Streets of SimCity]]'' (1997) introdujointroduced [[Simlish]] porfor primerathe vezfirst entime lain músicathe deradio radiomusic. ElThe primerfirst juegogame conwith spoken Simlish hablado fuewas ''[[Wikipedia:SimCopter|SimCopter]]'' (1996).
 
== SimologíaSimology ==
{{See also|Anatomy of Sims}}
Sims are a [[Wikipedia:Bipedalism|bipedal]], [[Wikipedia:Humanoid|humanoid]] [[Life state|species]],<ref>However, whether or not Sims are considered a species has never been stated.</ref> found in [[SimNation]]. Most Sims are omnivores, however [[Vampire|vampiric Sims]] exhibit [[Wikipedia:Hematophagy|hematophagy]], and some Sims, who get sick from eating meat, exhibit [[vegetarian]]ism{{Vgversion|TS3}}{{Vgversion|TS4CL}}. Sims have four limbs: two arms and two legs. It is unclear how intelligent Sims are; although they have the ability to use tools and create works of art and [[SimNation#Technology|technology]], they lack direction and often require a guiding hand, that of the player, to manage some of the simplest of tasks. Sims tend to be [[social]] creatures, and can [[Social Bunny|hallucinate]] if left alone for too long.
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