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'''Sims''' are the simulated people that form the base of nearly every Sim game, though players can only interact with them greatly in ''[[The Sims]]'' and its sequels. They are the residents of [[SimNation]]. An '''Urb''' (pluralized '''Urbz''') is a type of Sim that appears to live exclusively in [[Urbzville]] and [[Miniopolis]].
the sims smell of poo in sunsetvally :]
 
The word "Sim" comes from the words "simulated" or "simulation."
 
== The evolution of Sims ==
 
Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'' but aside from little dots in the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (1990), there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.
 
Further interaction was given to the Sims in ''[[Wikipedia:SimTown|SimTown]]'' (1994), and was the base of many concepts that later went into The Sims. Among these, a very basic mood meter was introduced (it just contained "sad" and "happy" and had relatively few factors go into it), players could choose certain Sims' favorite things (somewhat like [[Aspiration]] in ''[[The Sims 2]]''), and could peer into all houses (only one floor could be revealed, however).
 
After that, no game quite got as close to ''The Sims'' as the game itself. However, ''[[Wikipedia:Streets of SimCity|Streets of SimCity]]'' (1997) introduced [[Simlish]] for the first time in the radio music. The first game with spoken Simlish was ''[[Wikipedia:SimCopter|SimCopter]]'' (1996).
 
== Simology ==
Sims are a [[Wikipedia:Bipedalism|bipedal]], [[Wikipedia:Humanoid|humanoid]] [[Life state|species]]<ref> However, whether or not Sims are considered a species has never been stated.</ref>, found in [[SimNation]]. Most Sims are omnivores, however [[Vampire|certain Sims]] exhibit [[Wikipedia:Hematophagy|hematophagy]] and [[Vegetarian|vegetarianism]]{{Vgversion|TS3}}. Sims have four limbs, two arms and two legs. It is unclear how intelligent Sims are; although they have the ability to use tools and create works of [[SimNation#Technology|technology]], they lack direction and often require a guiding hand, that of the player, to manage some of the simplest of tasks. Sims tend to be [[social]] creatures, and can [[Social Bunny|hallucinate]] if left alone for too long.
 
=== ''[[The Sims]]'' ===
The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.[[File:Bahaha.jpg|thumb|Sims in The Sims (1)]]
 
* A Sim's [[Motives|Needs]] affect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign]]s.
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill]]s determine how well Sims perform certain tasks
 
=== ''[[The Urbz: Sims in the City]]'' ===
The characteristics of Sims in ''[[The Urbz: Sims in the City]]''. [[File:Mah.jpg|thumb|Sims in The Urbz: Sims in the City]]
 
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]].
* [[Relationships]] with other Sims
* [[Skill]]s determine how well Sims perform certain tasks. Urbz only have three skills instead of six.
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
 
=== ''[[The Sims 2]]'' ===
The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'', ''[[The Sims 2: Pets (console)]]'', ''[[The Sims 2: Castaway]]'' and ''[[The Sims 2: Apartment Pets]]'', and ''[[The Sims Stories]]''. ''Some characteristics are only available with [[Expansion pack]]s.''[[File:The Sims 2.jpg|thumb|The Sims in The Sims 2]]
 
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign]]s. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility.{{Vgversion|TS2:N}}
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform.
* [[Memories]] of what has occurred in their lives.
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Life state]]
* [[Aspiration]]s that determine a Sim's short- and long-term goals
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skill]]s & [[Talent Badges]]{{Vgversion|TS2:OFB}} determine how well Sims perform certain tasks
* [[Hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}
* [[Reputation]] is based on how nice a Sim is to others{{Vgversion|TS2:AL}}
 
=== ''[[The Sims 3]]'' ===
[[File:SIMS3-createasims.jpg|thumb|right|Different Sims in The Sims 3.]]
* A Sim's [[Motives|Needs]] affect their [[Mood]] as well as [[Moodlet]]s from what is occurring in their lives
* The Sim's [[Trait]]s determines how they interact with other Sims and what activities they prefer.
* [[List of Lifetime Wishes|Lifetime Wish]]
* [[Wish]]es are determined by their Traits, their lifetime wish and what is happening in their life and environment.
* [[Life stage|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationship]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill]]s determine how well Sims perform certain tasks
 
 
== The normal life state ==
 
A Sim is born or created<ref>Normal Sims are the only [[life state]] possible to make in [[Create-A-Sim]] (unless using [[boolprop testingcheatsenabled]] in which alien and mannequin skins are available.</ref> with the normal [[life state]] or lacking a life state. Unlike the other life states, being normal does not offer any pros or cons, although, that in itself, can be seen as a pro or con.
 
=== Compatibility ===
{{Main|Hybrid}}
 
Unlike the other life states, if a normal Sim turns to another life state he or she will cease to be normal. For example, if a [[vampire]] is attacked by a [[werewolf]], the vampire will remain a vampire but also become a werewolf. However, if a Sim is attacked by a vampire the Sim will cease to be normal and become a full vampire.
 
Thus it is impossible to make Sim-[[hybrid]]s, except in the case of [[aliens]], but this is caused by genetics, rather than a "true" life state as in the case of a werewolf's [[savage]] or a vampire's bite.
 
 
 
 
 
{{Life states}}
 
== Sim as a species ==
 
In [[The Sims series|The Sims]] universe, normal Sims appear to be the same as [[Wikipedia:Human|Humans]]. A [[Witch]] is a Sim who has learned to use magical abilities. A [[Werewolf#The Sims 2|werewolf]] is a Sim except during the night. [[Vampire]]s are Sims that are infected with a virus. Conversely, a [[PlantSim]] is a Sim that can photosynthesise.
 
A [[Genie]] is not a Sim, nor is a [[Bigfoot]] or an [[Alien]]. Because they were never Sims to begin with, other life states are derived from Sims whereas these are not. For all we know, a Genie can be a purple skinned humanoid with the ability to manipulate space and time, Bigfoot could be a highly evolved ape on the cusp of sentience, and Aliens are another species entirely because they evolved on another planet, making them ''not Sims''.
 
[[Zombie]]s are not considered to be Sims, even though they are dead Sims who have been partially restored to life. Similarly, [[ghost]]s are the spirits of dead Sims who are visiting from the [[Netherworld]], but they are not considered to be Sims. [[Mummy|Mummies]] are cursed Sims in a state which can be considered a derivative of Zombieism. [[Servo]]s and [[SimBot]]s, however, were never alive to begin with. They can have kids through cheats though but, they are only sim.
 
==See also==
* [[Anatomy of Sims]]
* [[Playable Sim]]
 
== Notes ==
<references/>
[[Category:Sims| ]]
[[Category:Simology| ]]