SimCity (series): Difference between revisions

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'''SimCity''' is a series of simulation games first developed by [[Will Wright]] and published by [[Maxis]] (either independently, or later as a subsidiary of [[Electronic Arts]]) for PCs and various platforms beginning in 1989. There have been five main releases within the series - ''SimCity'' (1989), ''SimCity 2000'' (1993), ''SimCity 3000'' (1999), ''SimCity 4'' (2003), and ''SimCity'' (2013). Additionally, ''SimCity Societies'' (2007) is sometimes regarded as the fifth entry in the series, though it departed from much of the tried-and-true gameplay of its predecessors, and was not developed by Maxis.
'''SimCity''' is a series of simulation games first developed by [[Will Wright]] and published by [[Maxis]] (either independently, or later as a subsidiary of [[Electronic Arts]]) for PCs and various platforms beginning in 1989. There have been five main releases within the series - ''SimCity'' (1989), ''SimCity 2000'' (1993), ''SimCity 3000'' (1999), ''SimCity 4'' (2003), and ''SimCity'' (2013). Additionally, ''SimCity Societies'' (2007) is sometimes regarded as the fifth entry in the series, though it departed from much of the tried-and-true gameplay of its predecessors, and was not developed by Maxis.


The purpose of games within the ''SimCity'' franchise is to build and simulate metropolises. This is accomplished through the placement of roads and [[Wikipedia:Infrastructure|infrastructure]], development [[Wikipedia:Zoning|zones]], civic and governmental buildings, landmarks, and other structures. Growth of the city is determined by tax rates, ordinances and available space for development, which are all adjusted and controlled by the player. Like ''The Sims'' and most other Maxis games, gameplay is open-ended and there is usually no end goal or objective, though in some versions of the game, scenario play is available.
The purpose of games within the ''SimCity'' franchise is to build and simulate metropolises. This is accomplished through the placement of roads and [[Wikipedia:Infrastructure|infrastructure]], development [[Wikipedia:Zoning|zones]], civic and governmental buildings, landmarks, and other structures. Growth of the city is determined by tax rates, ordinances, development demands, and available space for development, which are all adjusted and controlled by the player. Like ''The Sims'' and most other Maxis games, gameplay is open-ended and there is usually no end goal or objective, though in some versions of the game, scenario play is available.


The success of the ''SimCity'' series in the 1990s led to the creation of many, albeit less successful, games within the ''Sim-'' series. This series culminated with the development and release of ''[[The Sims]]'' in 2000 and the birth of [[The Sims (series)|''The Sims'' series]]. The success of ''The Sims'' series has since eclipsed the earlier successes of the ''SimCity'' series.
The success of the ''SimCity'' series in the 1990s led to the creation of many, albeit less successful, games within the ''Sim-'' series. This series culminated with the development and release of ''[[The Sims]]'' in 2000 and the birth of [[The Sims (series)|''The Sims'' series]]. The success of ''The Sims'' series has since eclipsed the earlier successes of the ''SimCity'' series.