SimNation: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
imported>Majo.mraz.9
No edit summary
imported>SimDestroyer
No edit summary
Line 5: Line 5:
|caption = The possible coat of arms of SimNation, an eagle surrounded by a 14 pointed star.
|caption = The possible coat of arms of SimNation, an eagle surrounded by a 14 pointed star.
}}
}}
'''SimNation''' is the fictional country in which all ''Sims'' games take place. The country is also refered to as '''Simerica''', '''Simladonia''' or '''Simlandia'''. Citizens of SimNation are known as "[[Sim]]s". The country's national animal is the [[llama]], and the official language is [[Simlish]] (although English can be seen on some signs, posters etc.). The coat of arms is very similar to the United States of America, using the eagle as the symbol. Its official currency is the [[Simoleon]] (§), although in some more isolated rural areas [[MagiCoins]] are also used. One may assume that SimNation has a very strong economy, considering how items are priced in Simoleons in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. There are notable things, such as garden gnomes and plastic lawn [[flamingo]]s, which are or have been stereotypical aspects of American suburban culture. Real world countries such as: France, Canada, Norway, Japan, China, Egypt, Ireland, the United Kingdom, and the United States are sometimes mentioned in object descriptions, and even visited in certain expansion packs.
'''SimNation''' is the fictional country in which all ''The Sims'' games take place. The country is also referred to as '''Simerica''', '''Simladonia''' or '''Simlandia'''. Citizens of SimNation are known as "[[Sim]]s". The country's national animal is the [[llama]], and the official language is [[Simlish]] (although English can be seen on some signs, posters etc.). The coat of arms is very similar to the United States of America, using the eagle as the symbol. Its official currency is the [[Simoleon]] (§), although in some more isolated rural areas [[MagiCoins]] are also used. One may assume that SimNation has a very strong economy, considering how items are priced in Simoleons in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. There are notable things, such as garden gnomes and plastic lawn [[flamingo]]s, which are or have been stereotypical aspects of American suburban culture. Real world countries such as: France, Canada, Norway, Japan, China, Egypt, Ireland, the United Kingdom, and the United States are sometimes mentioned in object descriptions, and even visited in certain expansion packs.


According to SimCity 2000, the national population is 10,000,000 in 1900 and 150,000,000 in 2050, making the average rate of population growth 1.80537% per year (SimNation's populaton can be modeled with the formula <math>P=10,000,000e^{(0.0180537t)}</math> where <code>t</code> is the time in years since 1900). As the game progresses beyond the year 2050, it can reach up to 5,000,000,000. Using this data, SimNation's population is estimated to be 24,660,000 in 1950 and 60,820,000 in 2000.
According to SimCity 2000, the national population is 10,000,000 in 1900 and 150,000,000 in 2050, making the average rate of population growth 1.80537% per year (SimNation's populaton can be modeled with the formula <math>P=10,000,000e^{(0.0180537t)}</math> where <code>t</code> is the time in years since 1900). As the game progresses beyond the year 2050, it can reach up to 5,000,000,000. Using this data, SimNation's population is estimated to be 24,660,000 in 1950 and 60,820,000 in 2000.