SimNation: Difference between revisions

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→‎Religion: EA likely deliberately left religion open-ended for the player to decide, just like a lot of things in The Sims.
imported>Dharden
imported>PCHS-NJROTC
(→‎Religion: EA likely deliberately left religion open-ended for the player to decide, just like a lot of things in The Sims.)
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== Religion ==
[[File:Philosophy.png|right]]Not much is known about religion in SimNation. There appears to be no official state religion, and there seems to be an absence of organized religion in ''The Sims'', ''The Sims 2'' and ''The Sims 3''. However, churches were present in the original ''SimCity'' and in ''SimCity 2000'', and ''SimCity 4'' includes the option to build Houses of Worship and Cemeteries in the city. Religion was probably deliberately left open-ended for the player to decide how to envision religious practice in The Sims.<ref>The absence of organized religion may be due to Maxis/Electronic Arts not wanting to favor any particular real-life religion or to offend religious players by depicting Sims following a fictional religion.</ref>
 
Sims do appear to believe in an afterlife and the supernatural, but not in any religious way. The Grim Reaper appears in ''The Sims'' and its sequels and deceased Sims appear as ghosts. Also, various occult-related items, activities, and, in the case of ''[[The Sims: Makin' Magic]]'' an entire sub-neighborhood related to the occult have appeared throughout the series.
 
In ''[[The Sims 2: University]]'', students [[major]]ing in Philosophy will take a class entitled "Who Controls the Pie Menu and Why?", implying that some Sims do take part in some sort of philosophical-religious debate; however, this is probably intended as a joke for the player, who controls the pie menu (usually presumed to be invisible to Sims, much like the [[PlumbBob]]) and is therefore in a sense "playing god".
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