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#redirect [[Sim]] |
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{{For|the first game in the series|The Sims}} |
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{{For|the series|The Sims series}} |
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'''Sims''' are the simulated people that form the base of nearly every Sim game, however you can only interact with them greatly in [[The Sims]] and its sequels. They are the residents of [[SimNation]]. |
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== The Evolution of Sims == |
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Sims were first mentioned in the first edition of [[SimCity]] but never could be seen. Their first known appearance was in [[SimAnt]] (1991), where they were the owners of the yard the ant colony lived upon. Apparently the first "seen" Sims were a black man, his dog, and a boy which is assumed to be the man's son. You can also see a stray or wandering cat outside the yard that the dog frequently scares away. |
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Further interaction was given to the Sims in [[SimTown]] (1994), and was the base of many concepts that later went into The Sims. Among these, a very basic mood meter was introduced (it just contained "sad" and "happy" and had relatively few factors go into it), you could choose certain Sims' favorite things (somewhat like [[Aspiration]] in [[The Sims 2]]), and you could actually pry into all houses (only one floor could be revealed, however). |
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After that, no game quite got as close to The Sims as the game itself. However, [[Streets of SimCity]] (1997) introduced [[Simlish]] for the first time in the radio music. The first game with spoken Simlish was [[SimCopter]] (1998). |
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== Simology == |
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The characteristics of Sims. |
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=== ''[[The Sims]]'' === |
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The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)]]'' and ''[[The Sims Bustin' Out]]''. |
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* A Sim's [[Motives|Needs]] affect their [[Mood]]. |
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* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac Signs]]. |
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* [[Interests]] are what Sims like to talk about. |
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* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform |
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* [[Relationships]] with other Sims |
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* [[Careers|Employment]] and [[School|Education]] |
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* [[Skills]] determine how well Sims perform certain tasks |
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=== ''[[The Urbz: Sims in the City]]'' === |
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The characteristics of Sims in ''[[The Urbz: Sims in the City]]''. |
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* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]]. |
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* [[Relationships]] with other Sims |
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* [[Skills]] determine how well Sims perform certain tasks. Urbz only have three skills instead of six. |
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* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them. |
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=== ''[[The Sims 2]]'' === |
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The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'' and other [[:Category:Sims Games on Console|console versions]], and ''[[The Sims Stories]]''. ''Some characteristics are only available with [[Expansion pack]]s.'' |
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* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]]. |
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* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac Signs]]. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility |
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* [[Interests]] are what Sims like to talk about. |
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* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform |
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* [[Memories]] of what has occurred in their lives |
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* [[Relationships]] with other Sims |
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* [[Careers|Employment]] and [[School|Education]] |
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* [[Life state]] |
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* [[Aspiration]]s that determine a Sim's short- and long-term goals |
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* [[Wants]] and [[fears]], determined by a Sim's aspiration |
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* [[Skills]] & [[Talent Badges]] determine how well Sims perform certain tasks |
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* [[Hobby]] [[enthusiasm]] |
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* [[Reputation]] is based on how nice a Sim is to others |
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=== ''[[The Sims 3]]'' === |
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* A Sim's [[Motives|Needs]] affect their [[Mood]]. |
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* The Sim's [[Traits|Personality Traits]] determines how they interact with other Sims and what activities they prefer. |
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* Lifetime Wish |
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* '''Wishes''' are determined by their Traits, their lifetime wish and what is happening in their life and environment. |
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* [[Interests]] are what Sims like to talk about. |
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* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform |
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* [[Memories]] or Moodlets of what is occurring in their lives |
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* [[Relationships]] with other Sims |
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* [[Careers|Employment]] and [[School|Education]] |
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* [[Skills]] determine how well Sims perform certain tasks |
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[[Category:Sims| ]] |
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[[Category:Simology]] |