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{{Era|TS2}}
{{For|a
[[File:Sneaking back in.jpg|thumb|274px|Sneaking back in.]]
▲'''Sneak Out''' is a term used in ''[[The Sims 2]]'' when a [[teen]] [[Sim]] chooses to go out of the house after curfew without permission. This action is available on the phone from 10:00 PM to 1:00 AM. To have a Sim Sneak Out, click on a phone and choose "Call...Sim....Sneak Out", then the Sim will be asked with which teen they would like to go and if accepted a message will appear on the upper-right corner with the selected teen Sim saying "Cool! I'll pick you up at 1 AM." If rejected a card will pop up saying "(Sim Name) doesn't feel like going out right now."
[[File:Sneak out approved TS2.png|thumb]]
When the car arrives, the Sim will tip-toe to the car and will be out from
If the Sim is seen, an
Teens that successfully sneak out get a positive memory of it, while teens who are either caught sneaking out of the house or caught by the police will get a negative [[memory]] of it
▲If the Sim is seen, an Adult [[Sim]] will run to the teen and lecture her/him, telling her/him to go to bed. The car will leave, and the teen is forced to go to bed or be "chastised." When a Sim refuses to go to bed, they will be followed until they receive a slap in the face. Teens can also be caught by the [[police]] when they're out of the house, who will promptly send them home in the back seat of a squad car, and the teen will receive a negative [[memory]].
▲Teens that successfully sneak out get a positive memory of it, while teens who are either caught sneaking out of the house or caught by the police will get a negative memory of it. 'Sneak Out' is different from 'Go Out', as going out requires asking permission from the parents.
==See also==
▲<blockquote class="note">Tip: It's a good idea to have all other Sims sleep in a different room than the sneaking teen is in. If [[Open for Business]] is installed, the door to that room can be locked, increasing the chances of the teen successfully making it to the car.</blockquote>
* [[Go out]]
[[Category:Interactions]]
[[Category:Game mechanics]]
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