Spells: Difference between revisions

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==[[The Sims: Makin' Magic]]==
Magic, spells, and [[magic charms|charms]] were introduced to [[SimCity]] in ''[[Makin' Magic]]''. The premise is simple: Sims collect ingredients and combine them to create a useful spell. However some magic can only be used by [[adult|adults]]s, while some can only be used by [[child|children]]ren.
 
To start casting, you'll receive a box from the [[Mystery Man]]. Inside the box there is a spell book, a wand charger, a wand, 35 [[MagicCoins]], and [[a Hole in the Ground]]. You also get some basic ingredients. If you want to make charms, you'll need to go into [[Buy Mode]] and buy the EverAfter Crafter. You can look up spells and charms in the spell book and see what ingredients you need for each, and whether they go in the wand charger or the EverAfter Crafter. However, you will not see the name of the spell or charm until someone in the family has made it.
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{{main|Magic Ingredients}}
 
Sims need to collect ingredients to create a useful spell. Of course, some ingredients are harder to obtain than others, and that means some spells are more difficult to produce. Some Ingredients can be bought with [[MagiCoins]], and some can be bought with simoleons. Many ingredients can be made or gotten at home. Some ingredients can only be obtained by bartering with vendors in [[MagicTown]], or by performing tasks for them.
 
===Wand charging and charm making===
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* '''Smiley Face/Smiley Face Jr:''' This spell will turn whoever you cast it on into a friend of the caster. If the Sim you cast it on is already a friend, the Sim you cast it on will fight with you. Adults can cast Smiley Face on kids, and kids can cast Smiley Face Jr on adults. Smiley Face requires Honey, Garlic and Toad Sweat. Smiley Face Jr requires two lots of Dragon Tears and Faerie Dust.
 
* '''Banish (Adult only):''' This spell will remove a Sim from your lot if it is a visiting Sim. In the case of a family member they will disappear, but after a while they'll return. The spell will backfire if you try to cast it on another Sim who has a wand; if this happens, the caster will be banished. Requires Butter, Garlic and Snake Venom.
 
* '''Lovestruck (Adult only):''' This spell will make the Sim you cast it on fall in love with the caster. The caster will be struck with lightning and lose nearly all of their Comfort and Energy if the Sim you are casting it on has a wand of their own, though. Requires Honey, Dragon Tears and Pixie Dust.
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* '''No More Puddles? (Child only):''' This charm brings the caster's Hygiene bar up to maximum. Hygiene will drop to about half full if it is already full, though. Requires two lots of Toadstools and Dragon Tears.
 
* ''' Make Cakes (Child only):''' This charm conjures cakes for the child to eat. If the child's Hunger bar is full or near-full, toads will appear instead. Requires two lots of Toadstools and Faerie Dust. The Maxis version has a glitch that causes it to backfire almost every time, but fixed versions are available for download.
 
* '''Age of Instant (Child only):''' This charm will cause the child to grow up into an adult, and is irreversible. However, if the child's grades are below A-, or if he or she is hungry, the child will revert back to being a baby, and may change sex. If the charm is successful, any Faerie Dust the child has will be lost, and the child's wand will be replaced with an adult's wand. The new adult will still have any abilities the child gained from [[Crystal Clear Ability Rocks]]. However, spells in the child's wand are not upgraded to their adult equivalents, but will be lost. Requires two lots of Dragon Scales and Toadstools.
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You must be a [[Witch]] to perform spells. Witches with higher magic skill have a higher success rate when casting spells and have access to the more powerful spells.
 
Spells are organized into three categories: "Good", "Neutral" and "Evil". You need to have a perfect alignment in one of the three magicksmagics to cast the strongest spells of that alignment. For example a perfectly "good" witch can craft a "throne of light" which is the ultimate chair that charges all motives simultaneously. This also means that as a Witch strays further and further from one side, they slowly begin losing the ability to cast that alignment's spells. However, any Witch can cast any Neutral Spell, provided they have the magical ability to do so, but conversely, a fully Neutral Witch cannot cast either the powerful Good spells or the powerful Evil spells.
 
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|Instantly extinguishes a fire
|2
|1x Mystic Dust<br />2x Moonbeams
2x Moonbeams
|-
|Expello Mortis
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1x Mystic Dust
|-
|Expello Simae
|Banish Sim
|4
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2x Viper Essence
|-
|Vivificus Zombiae
|Resurrects a dead Sim as a [[Zombie]].
|9
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