Spells: Difference between revisions
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'''Spells''' are part of the magic that is featured in [[The Sims: Makin' Magic]] and [[The Sims 2: Apartment Life]]. |
'''Spells''' are part of the magic that is featured in ''[[The Sims: Makin' Magic]]'' and ''[[The Sims 2: Apartment Life]]''. |
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==[[The Sims: Makin' Magic]]== |
==[[The Sims: Makin' Magic]]== |
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Magic, spells, and [[magic charms|charms]] were introduced to [[ |
Magic, spells, and [[magic charms|charms]] were introduced to [[SimCity]] in ''[[Makin' Magic]]''. The premise is simple: Sims collect ingredients and combine them to create a useful spell. However some magic can only be used by [[adult|adults]], while some can only be used by [[child|children]]. |
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To start casting, you'll receive a box from the [[Mystery Man]]. Inside the box there is a spell book, a wand charger, a wand, 35 [[MagicCoins]], and [[a Hole in the Ground]]. You also get some basic ingredients. If you want to make charms, you'll need to go into [[Buy Mode]] and buy the EverAfter Crafter. You can look up spells and charms in the spell book and see what ingredients you need for each, and whether they go in the wand charger or the EverAfter Crafter. However, you will not see the name of the spell or charm until someone in the family has made it. |
To start casting, you'll receive a box from the [[Mystery Man]]. Inside the box there is a spell book, a wand charger, a wand, 35 [[MagicCoins]], and [[a Hole in the Ground]]. You also get some basic ingredients. If you want to make charms, you'll need to go into [[Buy Mode]] and buy the EverAfter Crafter. You can look up spells and charms in the spell book and see what ingredients you need for each, and whether they go in the wand charger or the EverAfter Crafter. However, you will not see the name of the spell or charm until someone in the family has made it. |