Spells (The Sims 2: Apartment Life): Difference between revisions

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{{Move|Spell (The Sims 2)}}
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[[File:Witch Spellbook.png|left]] '''Spells''' are new features that came alongside the new [[witch]] [[Life state|lifestate]] and the new [[Magic (neighborhood)|Magic neighborhood]] in ''[[The Sims 2: Apartment Life]]''. A Sim must be a [[witch]] or [[witch|warlock]] to perform spells. Witches (or warlocks) with higher magic skill will have a higher success rate when casting spells and will have access to the more powerful spells. To cast a spell, simply click on a magical Sim selected, then click on any object, Sim, or open space on the ground you wish to interact with as normal. Then select the option ''[[Interaction|Cast Spell . . .]]''. Different spells will be available depending on the target objects, Sims, the selected Witch's Magical Ability and alignment, and finally the magical reagents the Sim has in their possession at the time. Some spells require other expansion packs, such as ''Apello Cattus Amicus''{{vgversion|TS2:P}} and ''Creatum Insecto Volucris''{{vgversion|TS2:S}}.
 
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Unlike the [[Magic (The Sims: Makin' Magic)|Magic]] in ''[[The Sims: Makin' Magic]]'', spells in ''Apartment Life'' can't fail in interesting ways. The only thing that happens when a spell fails is that the witch's or warlock's motives drop. Spell failure, however, will often drastically reduce the caster's bladder motive, and if the bladder motive is already fairly low, bladder failure may occur. To prevent bladder failure resulting from spell failure, direct the caster to sit on his or her alignment's throne; he or she may get up almost immediately, but the bladder motive may increase enough to where the witch or warlock will be able to get to a toilet on time.
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=="Good" spells==
"Good" spells help improve the lives of Sims and the world around them.