Spells (The Sims 2: Apartment Life): Difference between revisions

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{{Distinguish|Spells (The Sims: Makin' Magic)}}
[[File:Witch Spellbook.png|left]] A Sim must be a [[Witch|witch]] to perform '''spells'''. Witches (or warlocks) with higher magic skill will have a higher success rate when casting spells and will have access to the more powerful spells. To cast a spell, simply click on a magical Sim selected, then click on any object, Sim, or open space on the ground you wish to interact with as normal. Then select the option ''[[Interaction|Cast Spell . . .]]''. Different spells will be available depending on the target objects, Sims, the selected Witch's Magical Ability and magical reagents the Sim has in their possession at the time. Some spells require other expansion packs, such as ''Apello Cattus Amicus''{{vgversion|TS2:P}} and ''Creatum Insecto Volucris''{{vgversion|TS2:S}}.
 
Spells are organized into three categories: "Good", "Neutral" and "Evil". A Sim needs to have a perfect alignment in one of the three magics to cast the strongest spells of that alignment. For example a perfectly "good" witch can craft a "throne of light" which is the ultimate chair that charges all motives simultaneously. This also means that as a witch strays further and further from one side, they slowly begin losing the ability to cast that alignment's spells. However, any Witch can cast any Neutral Spell, provided they have the magical ability to do so, but conversely, a fully Neutral Witch cannot cast either the powerful Good spells or the powerful Evil spells. A witch with the perfect alignment in the neutral range can cast the most powerful spell in all of the alignments, Tempus Interruptus.
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