Story mode (The Sims Stories): Difference between revisions
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Goals don't ''have'' to be completed immediately and don't require the protagonist to remain on one lot at all time, meaning that if their needs become low enough, the player can safely lead the protagonist to his/her home lot and refill their needs and then return to continue the story. |
Goals don't ''have'' to be completed immediately and don't require the protagonist to remain on one lot at all time, meaning that if their needs become low enough, the player can safely lead the protagonist to his/her home lot and refill their needs and then return to continue the story. |
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==Story Rewards== |
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Story Rewards are unique items that can be unlocked and then become purchasable under the inventory, much like [[career rewards]]. They have to be purchased with simoleons (or resources in Castaway Stories). Story Rewards will unlock during progression in the story. However in Castaway Stories, some Story Rewards are hidden and have to be found during and after the story to be unlocked. Upon unlocking a Story Reward, the protagonist will find one copy in their inventory. |
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== Post-game == |
== Post-game == |
Revision as of 16:43, 31 May 2020
Story Mode is a game mode in The Sims Stories. It is a goal based guided gameplay mode in which various objectives must be accomplished to progress further, as well as reach new areas and unlock various unique story reward items.
Goals
Goals in order to progress in the story will appear above the player's wants. If there is no goal displayed, it usually means that the player has to wait for one to appear.
Goals don't have to be completed immediately and don't require the protagonist to remain on one lot at all time, meaning that if their needs become low enough, the player can safely lead the protagonist to his/her home lot and refill their needs and then return to continue the story.
Story Rewards
Story Rewards are unique items that can be unlocked and then become purchasable under the inventory, much like career rewards. They have to be purchased with simoleons (or resources in Castaway Stories). Story Rewards will unlock during progression in the story. However in Castaway Stories, some Story Rewards are hidden and have to be found during and after the story to be unlocked. Upon unlocking a Story Reward, the protagonist will find one copy in their inventory.
Post-game
After finishing the story, Free Play mode is unlocked in the neighborhood. Various families consisting of the story characters can now be played.