Talk:Big Boss: Difference between revisions

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(Screenshots with a Boss)
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:::The change is temporary while the sim is visiting, just as with other NPCs. When a person is created, he looks if he's supposed to be "on the job" (set by the caller in the sim's memory) and then fulfils his function, otherwise he acts like a normal person; then he eventually leaves the lot and can be created again. They remain NPCs forever, but the game stops searching for them if they get moved or married into homes. There is no function, except maybe with LUA, to transform a sim from NPC to a person or back, which is why some behavior sticks to married NPCs (Slobs continue to act indecent, for example). -- [[User:J7n|J7n]] ([[User talk:J7n|talk]]) 17:28, January 9, 2013 (UTC)
:::The change is temporary while the sim is visiting, just as with other NPCs. When a person is created, he looks if he's supposed to be "on the job" (set by the caller in the sim's memory) and then fulfils his function, otherwise he acts like a normal person; then he eventually leaves the lot and can be created again. They remain NPCs forever, but the game stops searching for them if they get moved or married into homes. There is no function, except maybe with LUA, to transform a sim from NPC to a person or back, which is why some behavior sticks to married NPCs (Slobs continue to act indecent, for example). -- [[User:J7n|J7n]] ([[User talk:J7n|talk]]) 17:28, January 9, 2013 (UTC)

:::I tried calling up a Boss in a fresh Pleasantview neighborhood. But I couldn't progress far enough to start the scenario. Here are some screenshots (1 MB files) showing how indignifying the Boss looks in the game.
:::[http://dl.dropbox.com/u/88902520/misc/simsboss/simsboss1.png Daniel Pleasant asking for a day off from a Boss]
:::[http://dl.dropbox.com/u/88902520/misc/simsboss/simsboss3.png The Boss spawned as a visitor by me]
:::[http://dl.dropbox.com/u/88902520/misc/simsboss/simsboss4.png The Boss spawned as a visitor by me, on his way to watch TV]
:::[http://dl.dropbox.com/u/88902520/misc/simsboss/simsbossa.png Daniel Pleasant asking for a day off from a Second Boss after reloading the game]
:::[http://dl.dropbox.com/u/88902520/misc/simsboss/simsbossb.png The Second Boss has been created; normal NPC count is three per role]
:::[http://dl.dropbox.com/u/88902520/misc/simsboss/simsbossc.png The Second Boss created in world, showing his random name]
:::[http://dl.dropbox.com/u/88902520/misc/simsboss/simsbossd.png The Second Boss' helicopter landing and causing distress to Rod Humble]
:::I couldn't get the scenario to start because the boss wouldn't snap into the chopper. He waits until the hour is 17 before arriving to visit. The payphone is my debug object for creating people. When the Boss comes as a walkby, he follows the same rules as a Dining Cheff, Pizza Delivery Person, etc. The chance for one of three bosses to randomly spawn is very low, because the chance for any NPC was somehwnere around 1 in 6 already.
:::-- [[User:J7n|J7n]] ([[User talk:J7n|talk]]) 09:35, January 10, 2013 (UTC) 212.142.84.209

Revision as of 09:35, 10 January 2013

Where can I find this sim in the game files? What is the name of the game file? Prah 17:26, February 2, 2012 (UTC)

I'm not sure, but it's said that it can only be found in the game strings, and the idea was scrapped before the release of the game. I myself have never heard of him other than this, so I still doubt its existence. Nikel Talk 08:52, February 3, 2012 (UTC)

Did you guys check objects.package with SimPE?

Duh. There are so many things that can be seen there. When I do check it, I only check the icons in there. Nikel Talk 13:03, February 3, 2012 (UTC)

I found a ton of dialogue strings related to the scenario.

  • Big Boss is hungry. A good host always makes sure that guests are fed—especially when one of those guests is the host's bread-and-butter.
    Note: "Bread-and-butter" is a term that refers to one's livelihood eg job.
  • Big Boss isn't pleased. How would (Sim) like going to a party and then being ignored? (Sim) should maybe go make some small talk.
  • Big Boss is very pleased with (Sim)'s operation here. (Sim) got a cash bonus of (Bonus). Nice work!
  • Big Boss had a great time tonight, and it paid off—(Sim) got a cash bonus of (Bonus) at work. Good job!
  • Big Boss did not have a very enjoyable evening. Things might get a little bumpy for (Sim) at work.
  • (Sim) has arrived for dinner. Good luck.
  • (Sim) enjoyed getting a tour of your house!

According to the last two dialogue strings, the Big Boss could have been a type of NPC generated by the game, like the headmasters or maids. The images used in this article seem to imply that the Big Boss is a special type of NPC, like the Grim Reaper or Mrs. Crumplebottom, which leads me to believe that the images aren't of the Big Boss (although they are real, I've seen them in the objects package plenty of times). What do you guys think? —Random Ranaun (Talk to me!) 03:47, February 10, 2012 (UTC)

That's intriguing, I think, RR! The scenario does sound like party and headmaster combined. IMO, it's safe to assume that the thumbnails belong to the Big Boss. The Big Boss might be supposed to respond when Sims call for sick, but in the game, it will generate new townies instead. Nikel Talk 08:41, February 10, 2012 (UTC)

Yes it sounds like "Big Boss" is the boss of the sims at work. Prah 13:38, February 10, 2012 (UTC)

This is really interesting. Where are the files for big boss? How can I access them?

Thanks :)

You can find the images by opening the objects.package in your game files by using SimPE. However, this is not recommended. I don't know where the dialog strings from, though. Nikel Talk 13:58, April 25, 2012 (UTC)

I believe that the provided portrait image is incorrect. The image is indeed assigned to the Boss, but is not displayed while playing. The portrait is regenerated and depicts a casually dressed person in a random outfit.

The Boss NPC (type 3) actually makes appearances in the game. His portrait can be seen on dialog boxes relating to job, such as quitting or taking a sick day from work, triggered by a phone call. The game will create a Boss when one of those dialogs is called and not enough Bosses exist. At least in some expansion packs, tested in FreeTime by me, a Boss may appear on community lots as a walkby.

A peculiarity with the Boss NPC is that his assumed gender is the opposite of his physical model. A seemingly male boss would speak with female voice, and act female whenever the specific persondata field is checked, such as at urinals.

The related strings are indeed contained in objects.package, and it is correct that he had a headmaster-like scenario code.

To browse objects.package you need to look at the relevant OBJd, note its 32-bit group number, which begins with 7F, then go to either strings STR# or code BHAV and sort by group number. It is not dangerous as long as you don't save the package.

-- J7n (talk) 23:52, January 8, 2013 (UTC) 212.142.84.209

Big Boss feature is somehow "disabled" when using phonehack mod by Pescado. He described it in his mod "Calling in sick no longer generates a useless NPC to clog your data files." I really never thought that it was an actual NPC, not a randomly generated townie. Do they behave like common townies (can be interacted and married)? Nikel Talk Vote! 13:38, January 9, 2013 (UTC)
They behave like a normal sociable NPCs, aside from the wrong voice. I tried talking to them, telling a joke, admiring, etc. I have not tried moving them into households, but that should be possible because the Boss switches to PersonGlobals Main whenever he is not "on the job". -- J7n (talk) 15:51, January 9, 2013 (UTC) 212.142.84.209
Would that mean they have turned into regular townies, or they would be back to their role as NPCs? When my Sim calls in sick again, will the boss be the same Sims or the game generates another ones again? Nikel Talk Vote! 16:14, January 9, 2013 (UTC)
The change is temporary while the sim is visiting, just as with other NPCs. When a person is created, he looks if he's supposed to be "on the job" (set by the caller in the sim's memory) and then fulfils his function, otherwise he acts like a normal person; then he eventually leaves the lot and can be created again. They remain NPCs forever, but the game stops searching for them if they get moved or married into homes. There is no function, except maybe with LUA, to transform a sim from NPC to a person or back, which is why some behavior sticks to married NPCs (Slobs continue to act indecent, for example). -- J7n (talk) 17:28, January 9, 2013 (UTC)
I tried calling up a Boss in a fresh Pleasantview neighborhood. But I couldn't progress far enough to start the scenario. Here are some screenshots (1 MB files) showing how indignifying the Boss looks in the game.
Daniel Pleasant asking for a day off from a Boss
The Boss spawned as a visitor by me
The Boss spawned as a visitor by me, on his way to watch TV
Daniel Pleasant asking for a day off from a Second Boss after reloading the game
The Second Boss has been created; normal NPC count is three per role
The Second Boss created in world, showing his random name
The Second Boss' helicopter landing and causing distress to Rod Humble
I couldn't get the scenario to start because the boss wouldn't snap into the chopper. He waits until the hour is 17 before arriving to visit. The payphone is my debug object for creating people. When the Boss comes as a walkby, he follows the same rules as a Dining Cheff, Pizza Delivery Person, etc. The chance for one of three bosses to randomly spawn is very low, because the chance for any NPC was somehwnere around 1 in 6 already.
-- J7n (talk) 09:35, January 10, 2013 (UTC) 212.142.84.209