Talk:Big Boss: Difference between revisions

692 bytes added ,  11 years ago
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imported>Nikel23
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imported>J7n
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::They behave like a normal sociable NPCs, aside from the wrong voice. I tried talking to them, telling a joke, admiring, etc. I have not tried moving them into households, but that should be possible because the Boss switches to PersonGlobals Main whenever he is not "on the job". -- [[User:J7n|J7n]] ([[User talk:J7n|talk]]) 15:51, January 9, 2013 (UTC) 212.142.84.209
:::Would that mean they have turned into regular townies, or they would be back to their role as NPCs? When my Sim calls in sick again, will the boss be the same Sims or the game generates another ones again? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 16:14, January 9, 2013 (UTC)
 
:::The change is temporary while the sim is visiting, just as with other NPCs. When a person is created, he looks if he's supposed to be "on the job" (set by the caller in the sim's memory) and then fulfils his function, otherwise he acts like a normal person; then he eventually leaves the lot and can be created again. They remain NPCs forever, but the game stops searching for them if they get moved or married into homes. There is no function, except maybe with LUA, to transform a sim from NPC to a person or back, which is why some behavior sticks to married NPCs (Slobs continue to act indecent, for example). -- [[User:J7n|J7n]] ([[User talk:J7n|talk]]) 17:28, January 9, 2013 (UTC)
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