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Talk:Garden club: Difference between revisions
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→Garden Club members have issues becoming werewolves?
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==Garden Club members and employment==
The Garden Club members in my Pleasantview are employed. My guess is that they are given random jobs sometime during gameplay, but I do not know just what triggers this. I did notice that the elder members have elder jobs, but not adult jobs that they are retired from. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 23:48, January 1, 2012 (UTC)
:Hmm, that's strange... I've been playing many businesses in many neighborhoods, and tourists, locals, and garden clubs are always wanted by me because they're always unemployed. And never have I seen any of them employed at the first place. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 02:26, January 2, 2012 (UTC)
::The thing is, I know it happened before I had ''FreeTime'', but I don't recall whether it happened after I installed the MATY gctownie mod, or after I had a Sim apply for Garden Club membership, or if it was triggered by something else. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 03:26, January 2, 2012 (UTC)
I went back and checked after playing Strangetown for a while. The Garden Club members in Strangetown have random jobs. The ones in Veronaville and Riverblossom Hills, which I have initialized, but never played, are unemployed. I think it is safe to say that something that happens as a 'hood is played can trigger the random-job routine for them, but I still don't know what that is. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:20, October 6, 2013 (UTC)
== Garden Club members have issues becoming werewolves? ==
In my game I made [[
:I would consider this to be a very unusual find. I tried testing this myself, but the pack leader wouldn't go near the garden club member. It could be that garden club members aren't treated as true townies (before the patch), but meh. If turning NPCs into werewolves destroys their character data and unlinks them as well, then I wouldn't advise doing so. :P [[User:Auror Andrachome|Ѧüя◎ґ]] ([[User talk:Auror Andrachome|talk]]) 10:57, July 22, 2013 (UTC)
:: I had them turned into werewolves by other werewolves using the savage interaction. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]]
:::Try turning him with Sim Transformer. Would the issue still occur? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 06:15, July 24, 2013 (UTC)
:::: I'll see how it goes, the one that got the worse affect was part of someones household and the other one was visiting a business. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]]
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