Talk:Gardening (The Sims 3): Difference between revisions

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Can anyone confirm this?
Can anyone confirm this?
:Yes, I've never had my money tree gone barren. [[User:Uly|Uly]] 16:01, 13 June 2009 (UTC)
:Yes, I've never had my money tree gone barren. [[User:Uly|Uly]] 16:01, 13 June 2009 (UTC)
:On further hacking around with the game XML files, this is the stats for Money Tree
Plant Name: Money Tree
Rarity: Special
Skill Points Gained When Planted: 375
Skill Points Gained When Harvested: 300
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 75
Performance Change in Dry Soil: -60
Performance Change in Neutral Soil: -30
Performance Change in Wet Soil: 30
Water Decay: 2
Weed Chance: 0.25
Harvest State Duration Minimum: 5
Harvest State Duration Maximum: 10
Number of Harvestables in Lifetime: 10000
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: MoneyTree
Hence the money tree will become barren after 10000 money bags harvested.


== Death flower - 2 harvests max or more? ==
== Death flower - 2 harvests max or more? ==

Revision as of 13:58, 21 June 2009

Plants

Somebody added that you can seed cheese and egg plants at max skill level. Is that true? One of my sims has 10 in gardening but he couldn't plant cheese/egg before getting the opportunity reward. Uly 23:08, 4 June 2009 (UTC)

  • Not true, verified and has been removed.

Money Tree resistant/immune to becoming barren?

After about 10 weeks of in-game time, the first planted Money Tree has yet to become barren. However, all other plants (except Omni plant, which has not been planted yet) have undergone at least 2 barren cycles. Can anyone confirm this?

Yes, I've never had my money tree gone barren. Uly 16:01, 13 June 2009 (UTC)
On further hacking around with the game XML files, this is the stats for Money Tree

Plant Name: Money Tree Rarity: Special Skill Points Gained When Planted: 375 Skill Points Gained When Harvested: 300 Performance Threshold Between Average and Good: 65 Performance Threshold Between Good and Great: 75 Performance Change in Dry Soil: -60 Performance Change in Neutral Soil: -30 Performance Change in Wet Soil: 30 Water Decay: 2 Weed Chance: 0.25 Harvest State Duration Minimum: 5 Harvest State Duration Maximum: 10 Number of Harvestables in Lifetime: 10000 Minimum Harvestables Per Harvest Cycle: 2 Maximum Harvestables Per Harvest Cycle: 5 Plant Model Type: MoneyTree Hence the money tree will become barren after 10000 money bags harvested.

Death flower - 2 harvests max or more?

I have experimented with 50 plantings of the Death Flower, and none of them managed to exceed 2 harvests. All of the ones which were successfully resurrected two times uniformly became barren. None of these resurrected once became barren, although quite a portion failed on their first/second resurrect. Baseline: Can anyone else carry out a repeat of this experiment to confirm results?