Talk:Gardening (The Sims 3): Difference between revisions

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After about 10 weeks of in-game time, the first planted Money Tree has yet to become barren. However, all other plants (except Omni plant, which has not been planted yet) have undergone at least 2 barren cycles.
After about 10 weeks of in-game time, the first planted Money Tree has yet to become barren. However, all other plants (except Omni plant, which has not been planted yet) have undergone at least 2 barren cycles.

Can anyone confirm this?
Can anyone confirm this?

:Yes, I've never had my money tree gone barren. [[User:Uly|Uly]] 16:01, 13 June 2009 (UTC)
:Yes, I've never had my money tree gone barren. [[User:Uly|Uly]] 16:01, 13 June 2009 (UTC)
:On further hacking around with the game XML files, this is the stats for Money Tree
:On further hacking around with the game XML files, this is the stats for Money Tree

Plant Name: Money Tree
Plant Name: Money Tree

Rarity: Special
Rarity: Special

Skill Points Gained When Planted: 375
Skill Points Gained When Planted: 375

Skill Points Gained When Harvested: 300
Skill Points Gained When Harvested: 300

Performance Threshold Between Average and Good: 65
Performance Threshold Between Average and Good: 65

Performance Threshold Between Good and Great: 75
Performance Threshold Between Good and Great: 75

Performance Change in Dry Soil: -60
Performance Change in Dry Soil: -60

Performance Change in Neutral Soil: -30
Performance Change in Neutral Soil: -30

Performance Change in Wet Soil: 30
Performance Change in Wet Soil: 30

Water Decay: 2
Water Decay: 2

Weed Chance: 0.25
Weed Chance: 0.25

Harvest State Duration Minimum: 5
Harvest State Duration Minimum: 5

Harvest State Duration Maximum: 10
Harvest State Duration Maximum: 10

Number of Harvestables in Lifetime: 10000
Number of Harvestables in Lifetime: 10000

Minimum Harvestables Per Harvest Cycle: 2
Minimum Harvestables Per Harvest Cycle: 2

Maximum Harvestables Per Harvest Cycle: 5
Maximum Harvestables Per Harvest Cycle: 5

Plant Model Type: MoneyTree
Plant Model Type: MoneyTree

Hence the money tree will become barren after 10000 money bags harvested.
Hence the money tree will become barren after 10000 money bags harvested.

{{unsigned|220.255.7.214}}


== Death flower - 2 harvests max or more? ==
== Death flower - 2 harvests max or more? ==


I have experimented with 50 plantings of the Death Flower, and none of them managed to exceed 2 harvests. All of the ones which were successfully resurrected two times uniformly became barren. None of these resurrected once became barren, although quite a portion failed on their first/second resurrect.
I have experimented with 50 plantings of the Death Flower, and none of them managed to exceed 2 harvests. All of the ones which were successfully resurrected two times uniformly became barren. None of these resurrected once became barren, although quite a portion failed on their first/second resurrect.

Baseline: Can anyone else carry out a repeat of this experiment to confirm results?
Baseline: Can anyone else carry out a repeat of this experiment to confirm results?
{{unsigned|220.255.7.214}}
: Edit: Plant Name: Death Flower Bush
: Edit: Plant Name: Death Flower Bush

Rarity: Special
Rarity: Special

Skill Points Gained When Planted: 375
Skill Points Gained When Planted: 375

Skill Points Gained When Harvested: 300
Skill Points Gained When Harvested: 300

Performance Threshold Between Average and Good: 60
Performance Threshold Between Average and Good: 60

Performance Threshold Between Good and Great: 65
Performance Threshold Between Good and Great: 65

Performance Change in Dry Soil: -30
Performance Change in Dry Soil: -30

Performance Change in Neutral Soil: -5
Performance Change in Neutral Soil: -5

Performance Change in Wet Soil: 25
Performance Change in Wet Soil: 25

Water Decay: 1.2
Water Decay: 1.2

Weed Chance: 0.025
Weed Chance: 0.025

Harvest State Duration Minimum: 5
Harvest State Duration Minimum: 5

Harvest State Duration Maximum: 12
Harvest State Duration Maximum: 12

Number of Harvestables in Lifetime: 2
Number of Harvestables in Lifetime: 2

Minimum Harvestables Per Harvest Cycle: 1
Minimum Harvestables Per Harvest Cycle: 1

Maximum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 1

Plant Model Type: DeathFlowerBush
Plant Model Type: DeathFlowerBush

Confirmed 2 maximum harvests per plant.
Confirmed 2 maximum harvests per plant.
{{unigned|220.255.7.214}}

== Roast & Links Quality ==
Roasts and Links that I purchase from the grocery store are Normal quality. Unlike Cheese, Eggs, Steak, and Patties, Links and Roasts cannot be planted. Putting them in Omni plants does not seem to have any effect on their quality. Is there any way to improve the quality of Links and Roasts? Thanks for any info.—[[User:ErzengelLichtes|ErzengelLichtes]] <small>([[Special:Contributions/ErzengelLichtes|Contribs]])</small> 00:07, 1 July 2009 (UTC)

Revision as of 00:07, 1 July 2009

Plants

Somebody added that you can seed cheese and egg plants at max skill level. Is that true? One of my sims has 10 in gardening but he couldn't plant cheese/egg before getting the opportunity reward. Uly 23:08, 4 June 2009 (UTC)

  • Not true, verified and has been removed.

Money Tree resistant/immune to becoming barren?

After about 10 weeks of in-game time, the first planted Money Tree has yet to become barren. However, all other plants (except Omni plant, which has not been planted yet) have undergone at least 2 barren cycles.

Can anyone confirm this?

Yes, I've never had my money tree gone barren. Uly 16:01, 13 June 2009 (UTC)
On further hacking around with the game XML files, this is the stats for Money Tree

Plant Name: Money Tree

Rarity: Special

Skill Points Gained When Planted: 375

Skill Points Gained When Harvested: 300

Performance Threshold Between Average and Good: 65

Performance Threshold Between Good and Great: 75

Performance Change in Dry Soil: -60

Performance Change in Neutral Soil: -30

Performance Change in Wet Soil: 30

Water Decay: 2

Weed Chance: 0.25

Harvest State Duration Minimum: 5

Harvest State Duration Maximum: 10

Number of Harvestables in Lifetime: 10000

Minimum Harvestables Per Harvest Cycle: 2

Maximum Harvestables Per Harvest Cycle: 5

Plant Model Type: MoneyTree

Hence the money tree will become barren after 10000 money bags harvested.

—Preceding unsigned comment added by 220.255.7.214 (talkcontribs)

Death flower - 2 harvests max or more?

I have experimented with 50 plantings of the Death Flower, and none of them managed to exceed 2 harvests. All of the ones which were successfully resurrected two times uniformly became barren. None of these resurrected once became barren, although quite a portion failed on their first/second resurrect.

Baseline: Can anyone else carry out a repeat of this experiment to confirm results? —Preceding unsigned comment added by 220.255.7.214 (talkcontribs)

Edit: Plant Name: Death Flower Bush

Rarity: Special

Skill Points Gained When Planted: 375

Skill Points Gained When Harvested: 300

Performance Threshold Between Average and Good: 60

Performance Threshold Between Good and Great: 65

Performance Change in Dry Soil: -30

Performance Change in Neutral Soil: -5

Performance Change in Wet Soil: 25

Water Decay: 1.2

Weed Chance: 0.025

Harvest State Duration Minimum: 5

Harvest State Duration Maximum: 12

Number of Harvestables in Lifetime: 2

Minimum Harvestables Per Harvest Cycle: 1

Maximum Harvestables Per Harvest Cycle: 1

Plant Model Type: DeathFlowerBush

Confirmed 2 maximum harvests per plant. Template:Unigned

Roast & Links Quality

Roasts and Links that I purchase from the grocery store are Normal quality. Unlike Cheese, Eggs, Steak, and Patties, Links and Roasts cannot be planted. Putting them in Omni plants does not seem to have any effect on their quality. Is there any way to improve the quality of Links and Roasts? Thanks for any info.—ErzengelLichtes (Contribs) 00:07, 1 July 2009 (UTC)