Talk:Lifetime reward: Difference between revisions

imported>Woganhemlock
 
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{{Talkheader}}
== Trait ==
isn't super green thumb just like the trait? <small>—Preceding unsigned comment added by [[User:Deathsculler|Deathsculler]] ([[User talk:Deathsculler|talk]] • [[Special:Contributions/Deathsculler|contribs]]) 00:19, August 4, 2010 (UTC) - Sign your comments with <nowiki>~~~~</nowiki></small>
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~Stina1227 06:22, September 6, 2010
 
- Regular Green Thumb will also allow you to resurrect a dead plant once, while Super Green Thumb does not. This is necessary to harvest an unlimited number of death flowers, in case your Sims regularly do risky things. [[Special:Contributions/50.199.75.61|50.199.75.61]] ([[User talk:50.199.75.61|talk]]) 17:21, January 16, 2015 (UTC)
Does Having fireproof homestead stop your SIM from being on fire.{{Unsigned|Katantunoro}}
 
Does Having fireproof homestead stop your SIM from being on fire.<small>—Preceding unsigned comment added by [[User:Katantunoro|Katantunoro]] ([[User talk:Katantunoro|talk]] • [[Special:Contributions/Katantunoro|contribs]]) (UTC) - Please sign your comments with <nowiki>~~~~</nowiki></small>
:I don't think so because there's a trait called immune to fire it's does what the title says it makes you immune to fire.--[[User:Monster2821|Monster2821]] ([[User talk:Monster2821|Talk]]) 20:53, November 1, 2010 (UTC)
:Sim can't get on fire at home with Fireproof Homestead, but in any other home he can catch fire :( Happened to me with my Johnsons from bridgeport because the Inappropriate Steve Johnson tried to make waffles at the neighbors [[User:Contractas1|Contractas1]] 08:59, July 9, 2011 (UTC)
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== Limited? ==
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Is there any kind of limit for how many traits the single Sim can have? - [[User:ZuTheSkunk|ZuTheSkunk]] 00:15, January 8, 2011 (UTC)
 
No, you can buy as many of the rewards as you want for a single sim. (I assume you mean rewards, not actual "traits").[[User:Trimalynn|Trimalynn]] 01:59, June 12, 2011 (UTC)
 
Actually, there ''is'' a limit. You can buy all the reward items you want {like teleport pad}, but you can only have twelve reward attributes {like attractive}. [[User:Hurshbr|Hurshbr]] ([[User talk:Hurshbr|talk]]) 18:12, April 18, 2013 (UTC)Hurshbr
 
:Nope, when you've purchased more than 12 rewards, you can scroll down the reward panel. It just ''looked like'' you can only have 12 of them. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 17:47, April 20, 2013 (UTC)
 
:::Wow! I have work to do, then! :)  [[User:Hurshbr|Hurshbr]] ([[User talk:Hurshbr|talk]]) 01:45, April 21, 2013 (UTC)Hurshbr
 
== Buying items with Lifetime Reward Points? ==
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Workin' on it. [[User:Trimalynn|Trimalynn]] 23:29, June 12, 2011 (UTC)
 
<p style="margin-left: 40px; ">It's prettier than ever! Thank you! [[User:Nikel23|Nikel23]] 15:23, June 14, 2011 (UTC)</p>
 
== Generations ==
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[[File:Lt_rewards_cleanslate.png]][[User:Trimalynn|Trimalynn]] 00:55, June 18, 2011 (UTC)
:Yay! --'''[[User:Woganhemlock|<font face="Trebuchet MS" color="black">W</font>]][[User_blog:Woganhemlok|<font color="orange">H</font>]] <sup>[[User_talk:Woganhemlock|<font color="grey">(talk)</font>]]</sup>''' 00:56, June 18, 2011 (UTC)
::We can always count on you, Trimalynn! :D [[User:Nikel23|Nikel23]] 06:58, June 18, 2011 (UTC)
 
==Clean Slate in base game?==
For some reason I see it available in my Lifetime Rewards, but I only have the base game... Huh? [[User:Jedibob5|Jedibob5]] 04:04, July 30, 2011 (UTC)
 
:Seriously?? It can't be possible since this lifetime reward is only for Generations since it involves reputation feature that's only from that EP. {{NikelSign}} 11:00, July 30, 2011 (UTC)
 
::I have only the base game and the Ambitions EP, and I also have both Clean Slate and Above Reproach as available Lifetime Rewards. And while playing the Lum household, Lawerence Lum obtained a reputation when his romantic intrest aged up before he did and I had him start going out with another sim. This seems to imply that the reputation feature had been introduced earlier, if not in the base game. Can anyone else confirm or deny?   [[User:RiaAngeni|RiaAngeni]] ([[User talk:RiaAngeni|talk]]) 15:35, August 21, 2013 (UTC)
 
:::It's a bit late, but I checked the code version just now. And yes, it's true that both of these lifetime rewards are carried forward in the patch. I assume the reputation feature is too. This makes me think ''Generations'' is pretty much worthless if most of its features are carried forward anyway. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 15:43, August 21, 2013 (UTC)
 
== Above Reproach ==
 
Why did Above Reproach not make this list? I mean, it is purchasable through the Lifetime Rewards system. It seems to fit the bill.... I would add it myself, but I don't have the icon and I hate editing tables. Someone let me know if I am confused?
 
== About cloned pets. ==
 
So... what exactly is a cloned pet?
 
I mean, it's just a physical copy of a pet? or all their traits, skills and/or rewards will be the same on both pets?
 
I.E. If my dog has the trait "'''Likes Swimming", '''trained trait "'''Non-destructive'''", the "Hunting" skill at level 8 and the life time reward "Super Smart Pet" at the moment of using the voucher, will the clone have all these things? only some of them? or none of them?.
 
 
 
Thanks.
:I don't know about that... I'm sure it will be an exact clone, but why don't you just make it short by doing it without saving? :-/ [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 11:13, November 3, 2011 (UTC)
 
::Ok, i did it once, for starters the puppy was not an exact copy of the original pet, had no lifetime rewards, no trained traits and no skills, it had 3 traits though, all of them were trained traits in the original pet.
 
::I used the cheat to make it older, and as a young dog it had the hunting skill at level 7, the same level that the original pet has, but the original is half way to the 8th level, and the clone has all the bar to fill.
 
::Maybe i should try to do it a couple o times over, to see if these 3 traits are at random from all the traits list, random for all the traits from the original pet, or if really just the trained traits on the oroginal pet are the ones bein granted to the clone. 06:41, November 4, 2011 (UTC)
:::Hmm... that sounds very complicated and confusing... You could tell more information here if you can find out more. :) [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 12:39, November 4, 2011 (UTC)
 
== Motive Mobile ==
 
I believe that it deserves a short article on its own, or have a section dedicated to it in Cars or list of vehicles article. On the second thought, I should find an approximate speed value: the Motive Mobile is quite slow. [[User:Mathetesalexandrou|<span style="color:#00CC33">MILK FOR THE UNYUUFEX, </span><span style="color:#00AADD">FLAT CHEST FOR THE CUTENESS THRONE, </span><span style="color:#88AAAA">SKULLS FOR THE SKULL PROBES </span>]] ([[user talk:Mathetesalexandrou]]) 15:50, March 16, 2012 (UTC)
 
==Inheritance==
What's the use of this Lifetime Reward? It sounds like a lifetime points being turned in cash; nothing more. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 16:25, May 6, 2012 (UTC)
 
Well, if it leaves a memory, you could use it for story-telling purposes, but other than that it's just like a cheat. :S Never really thought of it like that. [[User:Hurshbr|Hurshbr]] ([[User talk:Hurshbr|talk]]) 00:48, April 20, 2013 (UTC)Hurshbr
 
For a long-lived Sim, like a vampire, it's handy to convert happiness into money because you've already bought all of the actual rewards you wanted. [[Special:Contributions/50.199.75.61|50.199.75.61]] ([[User talk:50.199.75.61|talk]]) 17:17, January 16, 2015 (UTC)
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