Talk:Lifetime wish: Difference between revisions

imported>LostInRiverview
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imported>Nikel23
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So, is there any proof one way or the other that the information on the page is/isn't valid? - '''[[User:LostInRiverview|<font color="navy">LostInRiverview</font>]]<sup> [[User_talk:LostInRiverview|<font color="green">talk</font>]] ~ [[User_blog:LostInRiverview|<font color="green">blog</font>]]</sup>''' 08:06, September 9, 2014 (UTC)
 
[[File:LTW key traits check 1.png|thumb]]
:Using S3PE, open GameplayData.package and look for DreamsAndPromisesNodes.XML. Let's say we want to use "Possession is Nine Tenths of the Law" LTW. The name of the wish in the XML isn't very descriptive and may not match with the in-game descriptions, so you'll have to make a good guess. The <code><PrimaryIcon> w_lifetime_posession_910_ofthelaw</code> is a good indication that it's the right wish we're looking for. Now, copy the <code><Id></code>, because it's what we need.
 
[[File:LTW key traits check 2.png|thumb]]
:Now, go find CAS Major Dream Feeder EP2.DMTR in the GameplayData.package again. There's one for each EP except ''Seasons'' and ''Generations'' since these EPs don't include any LTWs. This resource keeps the dream trees of a wish (what wish will appear after one is fulfilled, what's required for the wish to appear, what number is set for the variables of certain wishes, etc.). Inside the dream tree, search for the wish ID we're looking for with CTRL+F. In this case, we're looking for <code>153251938</code>, which is the ID of the Possession is Nine Tenths of the Law LTW.
 
:There, you can see some tags. <code><FulfillmentScore></code> is how many lifetime happiness reward points Sims will earn for fulfilling the LTW times 10. Inside <code><Traits></code>, <code><SelectedTrait></code> are the key traits that make the LTW appear in the CAS as a suggestion. <code><RequiredTrait>true</RequiredTrait></code> means that the trait is required in order for the LTW to appear; if you don't have the trait, the LTW will not appear. <code><ExcludedTrait>true</ExcludedTrait></code> means that having this trait will cause the LTW not to appear as well. If both of the tags are set to false, it basically means that having more of these traits will make the LTW more likely to appear in the LTW selection on CAS. The <code><RequiredTrait>true</RequiredTrait></code> and <code><ExcludedTrait>true</ExcludedTrait></code> are basically pointless now that you can select any LTWs regardless of traits since ''Late Night''.
 
:There's also <code><InputNumber>50000</InputNumber></code> below, which you can change for the stolen goods worth required to fulfill the LTW. Pretty handy if you want to change the requirement of unachiaveable "Home Design Hotshot" LTW.
 
:And according to the dream tree, "Possession is Nine Tenths of the Law" LTW key traits are Kleptomaniac, Evil, Daredevil, Frugal, Mooch, Mean Spirited, and Rebellious.
 
: [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 08:38, September 9, 2014 (UTC)
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