Talk:Personality: Difference between revisions

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imported>Dharden
(Created page with "==Outgoing Sims randomly coming in? == "It's been realized that the Outgoing Sims randomly come into Sims' houses for a visit, even if they don't know any Sims on that lot." ...")
 
imported>C.Syde65
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== Outgoing Sims randomly coming in? ==
"It's been realized that the Outgoing Sims randomly come into Sims' houses for a visit, even if they don't know any Sims on that lot." What games and/or expansions does this happen in? [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 22:07, May 24, 2013 (UTC)
:How do we even know if they're outgoing...? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 14:57, May 28, 2013 (UTC)
 
While I disregard how outgoing they are, I have noticed that happen with the base game. But I've always addressed this as being a potential glitch. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 05:49, June 26, 2014 (UTC)
 
== Sims 2 Grouchy/Nice Scale ==
 
By the looks of things, Sims with zero or one nice point are pure irritating and grouchy. Those with two or three nice points tend to bully alot. Those with four nice points are a little bit on the grouchy side while Sims with five nice points are a little bit on the nice side. Sims with six or seven nice points are moderately nice and Sims with eight, nine or ten nice points tend to be very nice. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 17:16, December 20, 2013 (UTC)
 
== Changing personalities ==
 
So far, I've seen no evidence that a Sim's [[Personality]] can change in [[The Sims 2]] without the use of [[Cheats]] such as [[BoolProp testingcheatsenabled]], the [[Sim Modder]] or with [[Package editor#SimPE|SimPE]]. Unless you give them potions such as Enchanted Essence of Cur Tails and Magically Spiced Sugar, both of which only last three Sim hours. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:21, June 26, 2014 (UTC)
 
:The Encourage interaction <u>does</u> change personality, it just does it so gradually that even a 1-point change requires multiple uses. I have boosted a Sim's Neat score from 0 to 4, but it took repeated Encouragement throughout the child stage and into the teen stage, and was only possible because the Encouraging parent had a high enough Neat score. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:07, June 26, 2014 (UTC)
 
Okay, well I've never seen it happen. A couple of times I did try to use the "Encourage" interaction, but I stopped using it afterwards, as I had no value to continue using it. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:05, June 27, 2014 (UTC)
 
:If I can, I'll use it with Sims who are really Mean or Sloppy. To me, that basically covers things like "put your books away", "don't make messes in the shower", "don't go around knocking over trash cans", etc. I'll usually try to get Playful to < 8 because meditation is a useful skill. That said, it can often be a lot of work for fairly little benefit. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 02:32, June 28, 2014 (UTC)
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::This discussion has dried up for almost a year now, but I just wanted to mention to future readers that it is indeed possible. ― '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 09:32, June 26, 2015 (UTC)
 
== Teasing ==
 
I've noticed a difference in the Sims 2 with the gestures Sims perform when they tease another Sim.
 
# Pointing at the target Sim and laughing.
# Putting their hands to their ears and pulling a face at the target Sim.
# Putting their hands on their stomach while laughing at the target Sim.
 
I think the first one is usually done by Sims who aren't very nice, or don't have a positive daily relationship with the target Sim. I think the second one is usually done by Sims who are playful <strike>and / or nice</strike>. And I think the third one is normally done by Sims who are jealous and / or cross with the target Sim. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:21, June 26, 2014 (UTC)
 
==Eating Chinese food==
Not sure if this comment adds much value, or if the context warrants inclusion on the page, but I've noticed that Sims with 1 or 0 neat points don't use chop sticks to eat their chinese food. Instead they tip the bag upside down causing the food to fall from the bag into their mouth. More or less as if they're having a drink, except that it's food. ― '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 09:32, June 26, 2015 (UTC)
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