Talk:PlantSim: Difference between revisions
imported>Jdacapo No edit summary |
imported>PharosAM (Pointing out important missing information.) |
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Overlooks how to obtain the "Forbidden Fruit" object. This is vaguely alluded to in a provided screenshot, but not expressly stated in the text (and rendering the section on obtaining a Plantsim in Sims 3 incomplete) whatever methods are involved. [[User:PharosAM|PharosAM]] ([[User talk:PharosAM|talk]]) 15:24, March 26, 2013 (UTC) |
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Can you turn back into a normal Sim once you become a PlantSim? --[[User:Sumaes01|Sumaes01]] 01:14, June 16, 2011 (UTC) |
Can you turn back into a normal Sim once you become a PlantSim? --[[User:Sumaes01|Sumaes01]] 01:14, June 16, 2011 (UTC) |
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:Yes. [[User:Auror Andrachome|Ѧüя◎ґ]] 01:22, June 16, 2011 (UTC) |
:Yes. [[User:Auror Andrachome|Ѧüя◎ґ]] 01:22, June 16, 2011 (UTC) |
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:::Why is the main page locked? I was planning on making some edits! When will it be unlocked?[[User:Jdacapo|Jdacapo]] ([[User talk:Jdacapo|talk]]) 20:12, July 18, 2012 (UTC) |
:::Why is the main page locked? I was planning on making some edits! When will it be unlocked?[[User:Jdacapo|Jdacapo]] ([[User talk:Jdacapo|talk]]) 20:12, July 18, 2012 (UTC) |
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Revision as of 15:24, 26 March 2013
Overlooks how to obtain the "Forbidden Fruit" object. This is vaguely alluded to in a provided screenshot, but not expressly stated in the text (and rendering the section on obtaining a Plantsim in Sims 3 incomplete) whatever methods are involved. PharosAM (talk) 15:24, March 26, 2013 (UTC)
Can you turn back into a normal Sim once you become a PlantSim? --Sumaes01 01:14, June 16, 2011 (UTC)
- Yes. Ѧüя◎ґ 01:22, June 16, 2011 (UTC)
Motives
Now that I think about it, it makes sense to assume that PlantSims might have invisible normal-Sim motives, given that they can be cured. If they do, I suppose it's possible that some aspects of gameplay from other EPs, such as employee motives from OfB, might read those motives instead of the visible PlantSim motives. Dharden (talk) 23:33, June 13, 2012 (UTC)
- There is no need to assume this, they have invisible normal-Sim motives, no doubt. Try to engage a PlantSim in an activity which drastically drains "Comfort" motive. You will see that a common low-comfort "thoughts" will appear in the bubble over PlantSim head. The same animations and moves are also there.Faust-RSI 05:23, June 14, 2012 (UTC)
- Do they actually replenish the hidden needs, or those are full immediately? Nikel Talk 11:08, June 14, 2012 (UTC)
- I'm not sure about immediately, but you don't need to do anything to replenish them, they somehow replenish themselves, and if not immediately, it happens quite fast.Faust-RSI 11:35, June 14, 2012 (UTC)
- Do they actually replenish the hidden needs, or those are full immediately? Nikel Talk 11:08, June 14, 2012 (UTC)