Talk:The Sims 3 (Wii): Difference between revisions

Undid revision 890641 by Yowuza (Talk) Why did you do this?
imported>Norman Average
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imported>C.Syde65
(Undid revision 890641 by Yowuza (Talk) Why did you do this?)
 
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== Merging with [[The Sims 3 (console)]] ==
 
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:::: Maybe we should split the console pages into individual articles for the Wii, X360/PS3 and DS/3DS versions of the game. There shouldn't be a main page for the console game, so the individual articles are not redundant. Also, the only TS3 EP to get a console release was Pets, so I doubt that we'll have to create loads of pages for them. --[[User:Norman Average|Norman Average]] 17:18, December 8, 2010 (UTC)
 
:::::Point taken, merge proposal withdrawn. -- '''[[User:LostInRiverview|<font color="green">LostInRiverview</font>]]<sup> [[User_talk:LostInRiverview|<font color="navy">talk</font>]] · [[User_blog:LostInRiverview|<font color="navy">blog</font>]]</sup>''' 22:08, December 24, 2010 (UTC)
 
== I dont know whats sadder... ==
 
Im not sure whats sadder. That the early PS2/GC/XB sims games (IE: The Sims Bustin Out), have better graphics, or that the game was terrible.
 
[[Special:Contributions/216.176.21.111|216.176.21.111]] ([[User talk:216.176.21.111|talk]]) 08:08, May 27, 2013 (UTC)
:Do take into account that they were trying to push an open world with this, which isn't very common for a Wii game. Technically because they have to stream more data around the Wii's 64MB VRAM (also taking into account that this version had no load screens), they'd have to make compromises visually, just look at the GTA series on PS2 as another example. Of course, the game was horrendously buggy and as the Wii didn't have a natural title update system (like on PC, PS3, 360), they never got fixed. {{LabSig}} 10:06, May 27, 2013 (UTC)
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