Talk:The Sims 3 (Wii): Difference between revisions

imported>Lost Labyrinth
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[[Special:Contributions/216.176.21.111|216.176.21.111]] ([[User talk:216.176.21.111|talk]]) 08:08, May 27, 2013 (UTC)
:Do take into account that they were trying to push an open world with this, which isn't very common for a Wii game. Technically because they have to stream more data around the Wii's 64MB VRAM (also taking into account that this version had no load screens), they'd have to make compromises visually, just look at the GTA series on PS2 as another example. Of course, the game was horrendously buggy and as the Wii didn't have a natural title update system (like on PC, PS3, 360), they never got fixed. {{LabSig}} 10:06, May 27, 2013 (UTC)