Talk:Townie: Difference between revisions

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{{Talkheader}}
== Townies ==
 
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: Sorry if it's too long... [[User:Nikel23|Nikel23]] 15:00, November 14, 2010 (UTC)
 
: :Nightlife and Open for Business townies. And a few of the NPCs from Magic in Apartment Life. '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 03:03, January 23, 2014 (UTC)
:::It's not necessary to partake ancient discussions anymore... It would be either resolved already, dead, or irrelevant. In this case, it's all of them. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 05:54, January 24, 2014 (UTC)
 
I kind of figured that. Just in case a discussion similar to this one happens in future, but I doubt that will be the case. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:21, January 24, 2014 (UTC) 
:For future reference, it's best to start a new discussion instead of continuing an old one, and point out the old discussion if there are some points to be mentioned instead. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 06:31, January 24, 2014 (UTC)
 
==Random points==
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A townie who isn't set with default score (as seen in SimPE), such as having no skills, relationships, careers, and interests will have all those parts randomized when they're loaded in the game. However, townies whose points have already been set will always have the same skills, relationships, careers, or interests. Most townies in Belladonna Cove have been set with careers, while those in Pleasantview are unemployed at start, thus their career will be randomized when they appear. I used to play Belladonna Cove several times, and I'm pretty sure [[Heidi Bradshaw]] was always at the top of the [[Culinary]] career... I could be wrong though. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 03:27, December 17, 2013 (UTC)
 
:Correct! :) '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 07:38, January 6, 2014 (UTC)
::If that's really the case, then I think we can use that as the basic understanding of townies' Simology points. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 14:38, January 6, 2014 (UTC)
 
::Townies from the Sims 2 base game have randomized careers, relationships and skill points. Some of the townies from Strangetown and the sub neighbourhood Bluewater Village have randomized interests because they have no interests as referenced in the game files. A few of the Strangetown townies like [[Abhijeet Cho]] and [[Blair Mace]] have incomplete career data so their careers are usually messed up (unless the player fixes this with [[Package editor#SimPE|SimPE]] or by making them change careers) - if you've had the same experience then you'll know what I mean. Bluewater Village, Belladonna Cove and Magic townies always have the same skills and career (but not relationships). I'm pretty sure what I said about the townies from the latter three neighbourhoods is true and if they don't always have the same skills and career, they will have the same ones mostly. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 03:07, January 23, 2014 (UTC) 
 
==The Sims 2: Computer Generated Townies==
 
Is there any way to stop the game from continuously generating new townies for the sake of it. It would make sense if it only made new ones when the old ones were made playable (like in the base game). I don't mind too much, but I would rather there was a way to stop the game from creating goodness knows how many new townies? '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 07:38, January 6, 2014 (UTC)
:Yes. You'll need mods listed in [[Game_guide:Creating_a_clean_neighborhood#Required_Mods|this game guide]]. It prevents the game from generating redundant townies and NPCs. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 14:39, January 6, 2014 (UTC)
 
::Oh shucks. Can't [[Package editor#SimPE|SimPE]] do the job? '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:00, January 7, 2014 (UTC)
 
:::When it was just the base game, the computer only made new townies and NPCs if game fell one short. I currently have [[Nightlife]], [[Apartment Life]] and [[Open For Business]] installed on the computers I use. And that is an entirely different story. '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:04, January 7, 2014 (UTC)
 
::::SimPE's capabilities have nothing to do with generating townies. And yes, it's a different story. Did you know that stealth hoods and subhoods you add to the neighborhoods also contribute to the clogging of Sim files? It means that after you have ''Apartment Life'', you'll always get approx. [[:Category:Magic Sims|76 extra townies and NPCs]], and that's just that one EP! That's why you're advised to start a clean neighborhood, on the same link I shared above, to prevent too many Sims in your neighborhood to begin with. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 17:30, January 7, 2014 (UTC)
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:::::I updated the [[Game guide:Avoiding corruption]] article with information about overpopulation. Pre-Nightlife, the character file limit was about 1000 files. If you have Nightlife or a later game engine, the limit's been increased to 32767. You can [http://www.moreawesomethanyou.com/smf/index.php/topic,6205.0.html delete] the unwanted Sims, but the best way to avoid overpopulation is to not let the game generate that many Sims in the first place. [[:User:K6ka|K6ka]] ([[:User talk:K6ka|talk]] | [[:Special:Contributions/K6ka|contrib]]) | [http://k6ka.newgrounds.com NG Userpage] | [http://tlaststand.wikia.com/wiki/User:K6ka The Last Stand Wiki] | [http://sims.wikia.com/wiki/User:K6ka The Sims Wiki] | [http://www.youtube.com/user/k6ka1 YouTube] | [https://en.wikipedia.org/wiki/Special:Contributions/K6ka Wikipedia] 18:03, January 7, 2014 (UTC)
 
I could delete the spare townies, but there's no point. They always get replaced, and when I deleted computer generated townies on another computer, I had to uninstall and reinstall the game because it would take centuries to load - in other words it was unable to finish loading. '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 01:17, January 8, 2014 (UTC)
 
:Bear in mind that: 1) Deleting just a single Sim doesn't take a short time. 2) Deleting Sims will still leave some rubbish data behind. The method from MATY does not clean the history of that deleted Sim 101% clean, although the method can be considered the safest from any other methods. Or at least, that's what I heard. C.Syde, there shouldn't be any more generated townies if there are sufficient townies to populate the neighborhood, and NPCs won't be replaced as long as you don't move them in. The limit of NPC per neighborhood is 3 (or 1 if you use the mods). [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 14:12, January 8, 2014 (UTC)
 
According to the package files, it's only social class townies that the game seems to be continuously making. '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 00:44, January 11, 2014 (UTC)
 
:Oh, yes! That reminds me. The game excessively generates social class townies because the abundant number of them is "essential" for neighboring and roommate purposes. I suggest you use Cyjon's [http://drupal.cyjon.net/node/220 Townie Apartment Resident mod], so that the game will pick regular townies as your neighbors, eliminating the need of generating excessive social class townies. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 14:10, January 11, 2014 (UTC)
 
::Oh wait, I didn't forget! That mod is also listed in the page I pointed out to you... [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 17:06, January 11, 2014 (UTC)
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==Urban Renewal Loop==
 
I've never had such a thing happen in my game. If the game ever generated new Sims, it just froze for three seconds and then that's it. That's all that's ever happened in my game but I'm only one person. '''[[User:C.Syde65|<font color="maroon">C.Syde65Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 03:02, January 23, 2014 (UTC)
 
Oh wait, so that only occurs in [[The Sims]] and not [[The Sims 2]]? '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:09, April 24, 2014 (UTC)
 
:I guess that's what the article implies. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 13:14, April 24, 2014 (UTC)
 
::Yes, the Urban Renewal Loop was a known bug in ''The Sims'' prior to the release of ''Makin' Magic''. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:07, May 1, 2014 (UTC)
 
==Aging child townies==
 
I removed this part,
 
<blockquote class="note">While aging child townies with ''FreeTime'', they will still have the [[Grow Up]] aspiration when they are teens. Their aspirations can be changed by using [[ReNuYuSenso Orb]], passing the Sophomore year in [[college]], using [[testingcheatsenabled]] cheat, or SimPE.</blockquote>
 
because I've just been playing [[The Sims 2: FreeTime]] and one of my [[Child]] [[Townies]] just became a [[Teen|teenager]]. When I checked [[Solveig Lawson]]'s [[Aspiration (The Sims 2)|Aspiration]] her said aspiration was [[Knowledge]]. One of the other child townies [[Virginia Gothier]] aged into a teenager as well. The game randomly assigned her an aspiration - [[Romance]]. So thus the said information I removed is potentially not true. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:09, April 24, 2014 (UTC)
 
I'm putting the information back, but I'm correcting the false information. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:43, April 24, 2014 (UTC)
 
:I want to ask if you're sure with what you got. It has happened in my game for years and it still does. I've just made a quick check in my game. These teens still have Grow Up aspiration. How long have you played since they aged up? What have you done to them between their aging up and the last time you checked their aspirations?
 
:P.S.: I forgot to screencap the boy's aspiration. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 13:51, April 24, 2014 (UTC)
 
<gallery hideaddbutton="true">
File:Teens with Grow Up asp 1.png
File:Teens with Grow Up asp 2.png
</gallery>
 
Not much actually. But all the [[Child]] [[Sims]] that I've aged up have been given one of the [[Aspiration (The Sims 2)|Aspirations]] available to [[Teenage]] Sims and up. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:46, May 1, 2014 (UTC)
 
:Could you try to make a quick check in a test neighborhood, for assurance? Clearly my finding contradicts yours, so I'm not convinced. Just a quick check will do. If you can, please provide some screenshots too. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 09:26, May 1, 2014 (UTC)
 
:That's strange. I'll try to do another check when I get the chance but I'm not sure my results will be any different. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 10:16, May 1, 2014 (UTC)
 
::I added a line saying that retaining the Grow Up aspiration is something that has been seen to happen. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:44, May 1, 2014 (UTC)
 
:Adding a line saying that retaining the [[Grow Up]] [[Aspiration (The Sims 2)|Aspiration]] is something that has been known to happen seems to be the best solution here. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 20:57, May 1, 2014 (UTC)
 
I think if a [[Child]] [[Sim]] is on the lot when they age up, then I think that they're more likely to retain the [[Grow Up]] [[Aspiration (The Sims 2)|Aspiration]]. I'm not entirely sure what the circumstances are, as the only Child [[Townies]] that have aged up in my game weren't currently on the lot when they aged up. '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 08:42, June 17, 2014 (UTC)
 
:I haven't tried that... I'll check that tomorrow. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 18:04, July 5, 2014 (UTC)
 
::Okay, I've tried it but forgot to report. No, the teens still retain the Grow Up aspiration. I teleported them into the house as soon as they grew up without saving / saving & quitting if that made any difference. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 09:50, July 14, 2014 (UTC)
 
== [[Townie]] [[Aspiration (The Sims 2)|Aspirations]] ==
 
In the Sims 2 the default townies' aspirations are determined based on their [[Zodiac sign|zodiac signs]].
 
* Aries / Leo - [[Popularity]]
* Taurus / Libra - [[Romance]]
* Gemini / Scorpio / Capricorn - [[Fortune]]
* Cancer / Aquarius - [[Family (aspiration)|Family]]
* Virgo / Sagittarius / Pisces - [[Knowledge]]
 
With [[The Sims 2: Nightlife|Nightlife]] installed, I always tend to change the aspirations of Pisces and Capricorn townies and NPCs to [[Pleasure]]. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:29, July 10, 2014 (UTC)
 
:What, the aspiration is determined that way? No wonder anyone is barely different from each other. And no wonder there's no generated Pleasure townie. If only there was a mod that can handle this. Are you certain with this find? It's worth mentioning in the article. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 15:55, July 11, 2014 (UTC)
 
I added bits of that information into the articles of the original five aspirations. But it's a good idea to mention it in the article.
 
Yes I'm absolutely one hundred per cent positive - and of course all generated townies (minus some down-townies) use default personalities and face templates. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 23:17, July 11, 2014 (UTC)
 
== Downtownie Sim Bins and template bins ==
 
For a while I've had a feeling that there is a hidden [[Create a Sim]] bin full of the face templates and appearances of some of the [[Downtownie]]s such as [[Ian Byall|this one]]. Because when I was using one of the hoods of [[The Sims 2]] and deleted most of the [[Townies]] and [[Non-playable character|NPCs]] from the neighbourhood, when the game generated new townies and downtownies, one of the new downtownies looked identical to Ian Byall, except that he had a different [[Voice]], [[Zodiac sign]] and [[Aspiration (The Sims 2)|Aspiration]].
 
I've also seen the game generate downtownies that look identical to these ones - [[Zack Sartor]], [[Dominic Gray]] and [[Ray Fleig]]. And when I used the [[NPC and Townie Maker]] to create new [[Grand Vampire]]s to replace those I deleted, one of them had the same facial structure as [[Zion Phelps]] and [[Justus Andersen]].
 
A couple of times I've even seen the game generate a couple of downtownies that use customized face templates that I haven't seen before, though they are obviously face templates from the downtownie Sim bin. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:58, July 30, 2014 (UTC)
 
==University townies==
My sim is engaged to a uni sim. Will that sim graduate and be able to marry my sim or will I have to make her playable then drop out? --Icecream18 19:58, June 10, 2016 (UTC)
 
: If you're talking about ''The Sims 2: University'', here's what to do. Once a Sim has graduated and moved into a regular residential lot, they can invite friends from college to come over, then Propose -> Move In. If the proposal is accepted, the college Sim will transition to Adult and join the household. If you're talking about ''The Sims 3: University Life'', I haven't a clue. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 20:10, June 10, 2016 (UTC)
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