Talk:Townie: Difference between revisions

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imported>Nikel23
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imported>C.Syde65
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A townie who isn't set with default score (as seen in SimPE), such as having no skills, relationships, careers, and interests will have all those parts randomized when they're loaded in the game. However, townies whose points have already been set will always have the same skills, relationships, careers, or interests. Most townies in Belladonna Cove have been set with careers, while those in Pleasantview are unemployed at start, thus their career will be randomized when they appear. I used to play Belladonna Cove several times, and I'm pretty sure [[Heidi Bradshaw]] was always at the top of the [[Culinary]] career... I could be wrong though. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 03:27, December 17, 2013 (UTC)
 
Correct! :) [[User:C.Syde65|C.Syde65]] ([[User talk:C.Syde65|talk]]) 07:38, January 6, 2014 (UTC)
 
==The Sims 2: Computer Generated Townies==
 
Is there any way to stop the game from continuously generating new townies for the sake of it. It would make sense if it only made new ones when the old ones were made playable (like in the base game). I don't mind too much, but I would rather there was a way to stop the game from creating goodness knows how many new townies? [[User:C.Syde65|C.Syde65]] ([[User talk:C.Syde65|talk]]) 07:38, January 6, 2014 (UTC)
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