Telephone: Difference between revisions

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If one has Get Famous installed, a myriad of texts and calls are added, mostly pertaining to [[Reputation#The Sims 4: Get Famous|reputation]]. Sims will receive texts that both alter their reputation and appear because of it. If a Sim despises the player, they will lose reputation, but will also get a follow up text from one of their friends stating "what people think about you matters - and I heard that someone absolutely despises you now! It's making me question my own opinion of you..." which results in even more reputation loss.
 
This is also true for reputation gain; if a Sim becomes Goodgood Friendsfriends with another, they will get the text "Hey, I heard you and {0.SimName}(Sim name) are good friends now. You're getting more popular - clearly you're a good person to know!" which results in reputation gain.
 
In addition, having a notable reputation, positive or negative, opens your Sim up to various opportunities, including job offers, friendship opportunities, and blind dates. Sims with a positive reputation will occasionally be asked to donate to charity and Sims with a negative reputation will be asked to hold money because the other Sim needs someone who won't "ask any questions", implying they're aiding in money laundering.
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With the addition of [[The Sims 4: Eco Lifestyle|Eco Lifestyle]], Sims are able to get Community Closeness texts and calls, which allow multiple events to happen. Each text has at least two responses, but most have three. They include but are not limited to:
 
* A friend calling the player and asking if they should Try for Baby with their partner. If the player tells them they should, then the Sim will become pregnant. Asking the Sim if they're "sure [they're] ready for that" will result in relationship gain and no pregnancy. However, the player can reply "You?! '''''A parent?!'''''" which results in large relationship loss and the Sim trying anyway out of spite.
* A friend calling the player and describing a dream they had about them, which only results in relationship gain or loss depending on the answer.
* A sibling texting the player with a meme they found on Simstagram, which only results in relationship gain or loss depending on the answer.
* A friend confessing a crush on the player. Depending on the option, the call results in romance gain, no change, or a -10 to romance.
*A parent complaining that the player does not visit them anymore. One can reply by saying they will visit them tomorrow, which results in relationship gain, though they are expected to actually visit. Not visiting has no consequences, however. Next, the player is able to invite the parent over immediately, which also results in relationship gain. Lastly, the player can tell the parent that they can't, which does not result in relationship loss, but grants the player's Sim a +1 sad moodlet over not visiting their parents. ''(Note: thisThis call does not take into account a Sim's relationship with their parent;, a Sim can be enemies with their parent and recievereceive this call regardless)''.
*There are also soliciting calls, done by [[Bess Sterling]] by default, in which a Sim with the Entrepreneur NPC [[Trait (The Sims 4|trait]] asks the player for money. Sometimes it is a large amount and regards starting a business, other times it's simply §1 Simoleon, referred to as all that is needed to be happy.
*A Sim calls the player and says that they're feeling down lately, and the player has the option to cheer them up or tell them to get over it. Trying to cheer them up results in relationship gain, while telling them to power through it results in relationship loss.
 
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