Telephone: Difference between revisions

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In ''[[The Sims 3]]'' all Sims (except babies and toddlers) have an irremovable cellphone (smartphone in ''[[The Sims 3: University Life|University Life]]'') in their inventory from the beginning, meaning that Sims no longer needed to own a landline phone in order to be called, although landline phones can still be purchased for [[residential lot]]s. Phones can be used to talk to Sims, invite them over or out on a [[dating|date]], check real estate, throw [[party|parties]], call for [[service]]s, and [[moving|move]]. Cellphones can also be used to take pictures and teleport back to a [[teleportation pad]]. Sims can also change the ringtone of their cell phone. Sims who purchase the Future Sim{{Vgversion|TS3:ITF}} [[lifetime reward]] get a HoloPhone, which only differs in appearance to regular cellphones.
 
Like in the previous game, certain expansions packs have expanded the pie menu and things that can be done with the phone. If ''[[The Sims 3: World Adventures]]'' is installed, the player can plan a [[vacation]] for their Sims. With ''[[The Sims 3: Late Night]]'', a mixologist and butterbutler havenhave been added for the home [[Service]]. The phone also acts as the transmittor for the [[callbox]] and electric gate in the expansion pack. If ''[[The Sims 3: Generations|Generations]]'' is installed, teens can make [[prank call]]s, and Sims can use phones to enroll in boarding schools. With ''[[The Sims 3: Showtime]]'', NPC services have been added for each type of performer and DJ, as well the ability to request a Sing-A-Gram from anywhere for a Sim they know. If ''[[The Sims 3: University Life|University Life]]'' is installed, phones can be used to enroll in [[Sims University|university]].
 
Calls can be made from active to inactive Sim or vice versa, which last an hour or two. *If an active Sim receives and answers a phone call from somebody to chat, the player will be asked if they would like to proceed with the phone conversation or not. When a phone call is made to a non-rival Sim, they will always answer regardless what they're doing. Unlike the playable Sim, they don't physically pick up their cellphone and therefor are seen wondering in the world without holding it during the call.
 
Like previous games, a telephone curfew is enforced from 12AM to 6AM, during which any calls are rejected. However, there does not appear to be any effect in relationship if such a call is made. Calling a Sim who is currently at work will provide the player with the time that they should call back. Services can be called at any time of the day; however, the caller must be on their home lot or the option will be greyed out. Unlike previous games, [[child]]ren cannot call for any services, including emergency services.<ref group="n">Children can hire any service if the "call services" module of the [https://modthesims.info/download.php?t=579548 'No Stretch' Children can series] mod is installed.</ref>
 
A "cell phone buzz" will appear on the recipient of an incoming call; unlike previous games, landline phones will not ring for such calls. Landline phones will only ring for calls directed to the household at large, rather than for a single Sim. If the player instructs the Sim to answer the phone, the current interaction will get cancelled and the interaction to answer the phone will queue up immediately after it, rather than appearing at the end of the queue. Sims can also ignore an incoming call without answering it; this interaction works immediately and does not need to be queued. If the incoming phone call was for an [[opportunity]], ignoring the call will cause the opportunity dialog to appear immediately. Players can also silence a phone to automatically reject all calls.
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