Template:ProfessionLevel3: Difference between revisions
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sims>A morris (Created page with '<noinclude> ''Template under development.'' {{CareerTableStart3}}</noinclude> |- |rowspan="6"|{{{level}}} |rowspan="6"|{{{name}}} |rowspan="6"|{{{description}}} |rowspan="3"|'''D…') |
sims>A morris mNo edit summary |
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|rowspan="6"|{{{description}}} |
|rowspan="6"|{{{description}}} |
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|rowspan="3"|'''Days Off'''<br />{{{daysoff}}} |
|rowspan="3"|'''Days Off'''<br />{{{daysoff}}} |
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|rowspan="2"|''' |
|rowspan="2"|'''Stipend'''<br />§{{{pay}}}/week |
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|rowspan="3"|'''Responsibilities'''<br />{{{skills}}} |
|rowspan="3"|'''Responsibilities'''<br />{{{skills}}} |
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|rowspan="6"|{{{perks}}} |
|rowspan="6"|{{{perks}}} |
Revision as of 15:01, 5 June 2010
Template under development.
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) |
---|---|---|---|---|---|---|
{{{level}}} | {{{name}}} | {{{description}}} | Days Off {{{daysoff}}} |
Stipend §{{{pay}}}/week |
Responsibilities {{{skills}}} |
{{{perks}}} |
Promotional Bonus {{{bonus}}} | ||||||
Hours {{{hours}}} |
Other {{{opf}}} | |||||
Pension §{{{pension}}} | ||||||
Usage
For The Sims 3: Ambitions Profession promotion levels tables.
Copy and paste the following:
{{CareerTableStart3}} {{ProfessionLevel3 |level = |name = |description = |daysoff = |hours = |pay = |bonus = § |pension = |skills = |opf = |perks = }} {{TableEnd}}
Parameters
- level - The level of the promotion
- name - The name of the promotion
- description - The description of the promotion
- daysoff - S M T W T F S , where days off are highlighted in green using this code: <span style="background-color:#00FF00;">{{{day_of_week}}}</span>
- hours - The hours in 24hrs ex. 09:00 - 15:00
- pay - The stipend of the promotion level
- bonus - The promotional bonus received for the promotion level, N/A or amount in simoleons including §
- skills - The Job Responsibilities required to achieve this promotion level
- opf - Other performance factors required to achieve this level.
- perks - Abilities, interaction and non-monetary rewards.