Testing cheats: Difference between revisions
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imported>K6ka (split sections up, since TS2's testing cheats are vastly different than TS3's testing cheats) |
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If the player is in [[Create a Sim]] mode while the cheat is active, they can press '''SHIFT+N''' to enter [[Create a Sim#Debug Mode|CAS debugging mode]], which allows the player to give Sims clothing and hairstyles that would normally be unavailable (such as NPC and job-exclusive clothes). Pressing '''SHIFT+M''' will disable CAS debugging mode. |
If the player is in [[Create a Sim]] mode while the cheat is active, they can press '''SHIFT+N''' to enter [[Create a Sim#Debug Mode|CAS debugging mode]], which allows the player to give Sims clothing and hairstyles that would normally be unavailable (such as NPC and job-exclusive clothes). Pressing '''SHIFT+M''' will disable CAS debugging mode. |
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If the cheat is enabled before a player loads a lot, they will be able to simply drag up and down [[need|motives]], [[relationship]]s, [[skill]]s, [[hobbies]],{{vgversion|TS2:FT}} and [[personality|personality points]]. The game's version number will also be displayed on the top-right corner of the screen. |
If the cheat is enabled before a player loads a lot, they will be able to simply drag up and down [[need|motives]], [[relationship]]s, [[skill]]s, [[hobbies]],{{vgversion|TS2:FT}} and [[personality|personality points]] using the mouse. The game's version number will also be displayed on the top-right corner of the screen. |
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===The Sims 3=== |
===The Sims 3=== |
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The cheat is significantly less powerful than in ''The Sims 2'', although it still has a number of useful options. Shift+clicking on objects no longer provides an option to force an error on them, although there is an option to delete the selected object. Shift+clicking on Sims does not provide an option to make them selectable, although it can be used to send Sims back to [[Create a Sim]] to be modified. Players can also drag motives up and down using the mouse, although the cheat does not need to be enabled before a household is loaded. |
The cheat is significantly less powerful than in ''The Sims 2'', although it still has a number of useful options. Shift+clicking on objects no longer provides an option to force an error on them, although there is an option to delete the selected object. Shift+clicking on Sims does not provide an option to make them selectable, although it can be used to send Sims back to [[Create a Sim]] to be modified. Players can also drag motives up and down using the mouse, although the cheat does not need to be enabled before a household is loaded for this to work. |
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[[File:Sims-3-tutorial-seasonal-lot-marker-buydebug.jpg|thumb|BuyDebug option with question mark]]Some cheats in ''The Sims 3'' require testingcheatsenabled true before they can be activated, such as <code>buyDebug</code>, <code>enableLotLocking</code>, and <code>restrictBuildBuyInBuildings</code> cheats. Buydebug is used to buy most objects that are not normally obtainable in the [[buy mode]], such as collectible spawners, reward objects, or crafted objects. |
[[File:Sims-3-tutorial-seasonal-lot-marker-buydebug.jpg|thumb|BuyDebug option with question mark]]Some cheats in ''The Sims 3'' require testingcheatsenabled true before they can be activated, such as <code>buyDebug</code>, <code>enableLotLocking</code>, and <code>restrictBuildBuyInBuildings</code> cheats. Buydebug is used to buy most objects that are not normally obtainable in the [[buy mode]], such as collectible spawners, reward objects, or crafted objects. |
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==Notes== |
==Notes== |
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*In ''The Sims 2'', shift+clicking the mailbox allows the players to summon [[NPC]]s, regardless what [[expansion pack]] the players have. Most NPCs can be summoned this way, and if the game doesn't already have one, it will generate a new one. It's possible for the players to summon an NPC that belongs to an expansion pack that's not installed. As a result, the game will improperly generate a normal Sim instead. |
*In ''The Sims 2'', shift+clicking the [[mailbox]] allows the players to summon [[NPC]]s, regardless what [[expansion pack]] the players have. Most NPCs can be summoned this way, and if the game doesn't already have one, it will generate a new one. It's possible for the players to summon an NPC that belongs to an expansion pack that's not installed. As a result, the game will improperly generate a normal Sim instead. |
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**If evil [[mascot]]s are summoned this way without ''[[The Sims 2: University]]'' installed, the summoned [[Sim]] will be an [[adult]] with a [[teen]] [[voice]], normal clothes and the 2nd face template. The same applies to [[cheerleader]]s. |
**If evil [[mascot]]s are summoned this way without ''[[The Sims 2: University]]'' installed, the summoned [[Sim]] will be an [[adult]] with a [[teen]] [[voice]], normal clothes and the 2nd face template. The same applies to [[cheerleader]]s. |
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**If [[Mrs. Crumplebottom]] is summoned with ''[[The Sims 2: Apartment Life]]'' installed, and without ''[[The Sims 2: Nightlife]]'', she will have the same hairstyle and outfit as [[Sarah McCarthy]], and no face paint. |
**If [[Mrs. Crumplebottom]] is summoned with ''[[The Sims 2: Apartment Life]]'' installed, and without ''[[The Sims 2: Nightlife]]'', she will have the same hairstyle and outfit as [[Sarah McCarthy]], and no face paint. |