Testing cheats: Difference between revisions

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By default, game errors, with the exception of a few, are automatically handled by the game. If testingcheatsenabled is active, all errors experienced in the game will throw an object error dialog, where the player will be given the option to Cancel, Reset, or Delete the object. This may not harm the game if the correct option is chosen, but it can become annoying after a while.
By default, game errors, with the exception of a few, are automatically handled by the game. If testingcheatsenabled is active, all errors experienced in the game will throw an object error dialog, where the player will be given the option to Cancel, Reset, or Delete the object. This may not harm the game if the correct option is chosen, but it can become annoying after a while.

Forcing error Sims while they're doing an interaction with visual effects will cause the effect to be stuck with the Sims. For example, the blue glow effects from drinking the [[Elixir of Life]] or electrocution effect from failing to use [[The Eclectic and Enigmatic Energizer]] will cause the effects to be stuck indefinitely. The effects may be removed when they interact with the objects again.


The biggest danger of the cheat comes from its various debugging tools, as misuse of the tools can damage the game. Game corruption will occur if the cheat is used to kill off or add certain NPCs (E.g. NPCs that are treated as objects by the game) to the household.
The biggest danger of the cheat comes from its various debugging tools, as misuse of the tools can damage the game. Game corruption will occur if the cheat is used to kill off or add certain NPCs (E.g. NPCs that are treated as objects by the game) to the household.