Testing cheats: Difference between revisions

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→‎Dangers of using the cheat: Oh yes, I must add this.
imported>C.Syde65
m (→‎Dangers of using the cheat: Adding another glitch caused by using force error.)
imported>C.Syde65
m (→‎Dangers of using the cheat: Oh yes, I must add this.)
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By default, game errors, with the exception of a few, are automatically handled by the game. If testingcheatsenabled is active, all errors experienced in the game will throw an object error dialog, where the player will be given the option to Cancel, Reset, or Delete the object. This may not harm the game if the correct option is chosen, but it can become annoying after a while.
 
Using "Force Error" on a Sim while they are doing an interaction which has visual effects will cause those effects to be stuck with the Sim. For example, the blue glow effects from drinking the [[Elixir of Life]], the electrocution effect from a failed use of [[The Eclectic and Enigmatic Energizer]], or the fireworks from two Sims doing [[WooHoo]] in the bed, or the bat from a [[vampire]] flying will be stuck indefinitely, though the effects may be removed when the Sim interacts with the objects again. Another example is when forcing an error on a burning object will cause the [[fire]] effect to get stuck indefinitely. The fire is just an effect, hence it will not harm its surroundings, but players may find it annoying.
 
The biggest danger of the cheat comes from its various debugging tools, as misuse of the tools can damage the game. Game corruption will occur if the cheat is used to kill off or add certain NPCs (E.g. NPCs that are treated as objects by the game) to the household.
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