The Sims: Makin' Magic: Difference between revisions
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==Game Features== |
==Game Features== |
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The main feature of the expansion pack is the ability for |
The main feature of the expansion pack is the ability for [[Sim]]s to create [[magic charms]] and cast [[Spells (The Sims: Makin' Magic)|spells]], which work much like cooking meals from a recipe book. Ingredients are added to a Sim's [[inventory]], from where they are used with the correct equipment to produce an item of food, or charge the Sim's magic wand with a spell, or produce a charm. These ingredients, which are many and varied, can be purchased in [[Magic Town]] or made at home with various machines and items that can be purchased. The ability to have a [[dragon]] as a pet was also introduced. |
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Upon moving in a new family, the [[Mystery Man]] appears with a box which includes a wand, a spell book, the [[magic ingredients]] needed for the Toadification [[Spells (The Sims: Makin' Magic)#List of spells|spell]], a wand charger (which also dispenses wands), 35 [[MagiCoins]], and a Hole In The Ground which provides easy access to [[Magic Town]]. |
Upon moving in a new family, the [[Mystery Man]] appears with a box which includes a wand, a spell book, the [[magic ingredients]] needed for the Toadification [[Spells (The Sims: Makin' Magic)#List of spells|spell]], a wand charger (which also dispenses wands), 35 [[MagiCoins]], and a Hole In The Ground which provides easy access to [[Magic Town]]. |