The Sims: Difference between revisions

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| media = 1 [[Wikipedia:CD-ROM|CD-ROM]]
| requirements = Windows
* Windows 95/98 or later98 (also forwards compatible with newer OSes) <small>([[#Notes|Windows 2000 notes]])</small>
* 233 Mhz Processor
* 64 MB Ram
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* 64 MB RAM
* Monitor and Video Card capable of displaying 800x600
* Resolution in Thousands of Colors.
* 2 MB or more VRAM required.
* 8x CD-ROM drive
| input = [[wikipedia:Keyboard (computing)|Keyboard]], [[wikipedia:Mouse (computing)|mouse]]
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{{Minibox|shortcut|TS1|Sims 1}}
{{minibox|end}}{{Distinguish|The Sims (series)}}
[[File:The Sims Icon.png|left|link=]]'''''The Sims''''' (sometimes referred to as ''The Sims 1'', TS1, OG Sims or Sims 1) is a single-player interactive life simulation game, developed by [[Maxis]] and published by [[Electronic Arts]]. In the game, players control the day-to-day lives of virtual people called "[[Sim]]s". Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of [[free will]], but not enough to be considered completely independent (and even this limited free will can be disabled). The residential lot that individual Sims or families call home can be upgraded both in terms of the structure ([[Build Mode]]) and the furniture that occupies it ([[Buy Mode]]).
 
''The Sims'' is a spin-off of the [[SimCity (series)|''SimCity'' series]], and was created by ''SimCity'' creator and Maxis co-founder [[Will Wright]]. ''The Sims'' was released on February 4, 2000, to wide critical acclaim and numerous awards. The success of the initial release led to the creation of a total of seven [[expansion pack]]s for the game, and ultimately led to the release of other games in the [[The Sims (series)|''The Sims'' series]], including the sequel titles ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. The base game itself has sold more than 16 million units,<ref>[http://callcenterinfo.tmcnet.com/news/2005/feb/1114806.htm "The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records"<!-- Bot Generated Title -->]. Retrieved on 2 October 2014.</ref> and was at one time the [[Wikipedia:List of best-selling PC video games|best-selling PC video game in history]], until it was eclipsed by ''The Sims 2''.
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=== Needs ===
The player must make decisions about time spent on fulfilling the needs of the Sims, these are; [[Hunger]], [[Social]], [[Fun]], [[Comfort]], [[Hygiene]], [[Bladder]], [[Environment|Room]] and [[Energy]]. These needs are filled by activities in the daily agenda of the Sims such as using the toilet and eating food from a fridge. If the simulated humans do not perform the proper amount of maintenance, they will sicken and [[die]]. Not fulfilling these needs has other negative side effects, for example if a Sim has lowered their energy need they will pass out where they stand which will lower their [[comfort]] need, and if they pass out in a swimming pool they will die. Furthermore, Sims need to have [[fun]]; if they don't, the fun level bar eventually lowers and they become depressed, but however depressed they become, they are unable to commit suicide (they are not programmed to do so). They are, however, able to be nasty to other Sim characters by insulting them, slapping them, and even attacking them. This has more to do with their relationship score than their mood, though. Sims in a bad mood are more likely to ignore player input and autonomously seek an activity that will increase their mood. For example, if a Sim's fun level bar is too low, they may refuse to look for a job or pay the bills and instead sit and watch TV.
 
=== Trivia ===
Newer versions of The Sims has the Grim Reaper instead of a death dialog.
 
=== Careers and finances ===
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