The Sims: Difference between revisions

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First released on February 4, 2000, the base game has sold more than 6.3 million copies. The franchise has sold over 58 million units. Since its initial release, seven [[Expansion Pack|expansion packs]] and a sequel, [[The Sims 2]] (with own expansion packs), have been released.
 
Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of [[free will]], but not enough to be considered completely independent. The residential lot which individual sims or families call home can be upgraded both in terms of the structure (Build Mode) and the furniture which occupies it ([[Buy Mode]]).
 
===Overview===
 
Strictly speaking there is no primary objective to The Sims: It is open-ended and players are free to decide for themselves what constitutes success or failure. The game does however have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this. The player will need to make his Sim successful in many ways. Players must fulfill their need to sleep, eat and many other just like real human beings. They will also need to find a job, be promoted, or even marrying other Sims so that one can have a successful family life.
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[[Image:SimsPromo.JPG|thumb|200px|right|The screenshot of the first promotion video]]
 
===Expansion Packs===
 
The Sims spawned 7 [[Expansion Pack|Expansion packs(EPs)]].
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* [[Makin' Magic]]
 
===Custom Content===
 
The game was designed to allow players to customize their experience with additional [[skins]] and buy/build mode items available from the official Sims website [http://www.thesims.com|here] or third party fan-sites.
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