The Sims: Difference between revisions

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There are some limitations to the first game of The Sims, most notably that [[children]] in the first series never grow up to become [[Adult|adults]], though babies do eventually become children. Also, adult Sims never age (or [[die]] of old age), and there is no concept of weekends. For example, adults and children are expected to go to work and attend school respectively, every day. In particular, adults receive a warning if they miss one day of work, but they are fired if they miss work for two consecutive days. Children can study at home to keep their school grades up.
 
While there is no eventual objective to the game, states of failure do exist in The Sims. One is that Sims may die, types of [[death]] including starvation, drowning, perishing in a fire, electrocution and by [[illness|virus]] (contracted from a pet [[guinea pig]], which can happen when its cage is left dirty). In this case, the [[Ghosts|ghost]] of the deceased Sim may haunt the building where it died. In addition, Sims can leave a household for good and never return; two adult Sims with a bad relationship may brawl, eventually resulting in one of them moving out; child Sims can be sent to [[School|military school]] if their school grades remain at an F for several consecutive days. Although considered states of failure, many players occasionally deliberately mistreat their Sims to observe the reactions. This can be done with no consequences if the game state isn't saved.
 
The Sims uses a combination of 3D and 2D graphics techniques. The Sims themselves are rendered as high-poly-count 3D objects, but the house, and all its objects, are pre-rendered, and displayed dimetrically.
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