The Sims: Difference between revisions

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Instead of fulfilling objectives, the player is encouraged to make choices and engage fully in an interactive environment. This has helped the game successfully attract casual gamers. The only real objective of the game is to organize the Sims' time to help them reach personal goals.
 
In the beginning, the game offered players pre-made characters to control, as well as the option to create more Sims. Creating a Sim consists of creating a "[[family]]" (identified by a last name) that can hold up to eight members. The player can then create Sims by providing the Sim with a first name and optional biography, and choosing the gender (male or female), skin complexion (light, medium, or dark), age ([[adult]] or [[child]]), a specific head and body (bundled with a specific body type and clothing), and a personality (from among Neat, Outgoing, Active, Playful, and Nice.). The player cannot change a Sim's face, name, or personality once they have been moved onto a lot. However, a player '''can''' edit a Sim's biography by clicking on the Sim's face's thumbnail and holding down the Ctrl key.
 
Each family, regardless of how many members are in it, starts with a limited amount of cash ([[§]]20,000) that will be needed to purchase a house or lot, build or remodel a house, and purchase furniture. All architectural features and furnishings are dictated by a tile system, in which items must be placed on a '''square''' and rotated to face exactly a 90 degree angle with no diagonals permitted. Walls and fences go on the edge of a "square" and can be diagonal, whereas furniture and Sims take up one or more squares and cannot be diagonal. There are over 150 home building materials and furnishings for purchase.
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