The Sims 2/cheats: Difference between revisions

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imported>C.Syde65
(→‎Storytelling Cheats: floatprop particleDensity makes the rain more prominent, or invisible completely.)
imported>C.Syde65
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Please add <u>working</u> cheats <u>only</u>.
 
== Build Cheats ==
*moveObjects on/off
:Removes footprint limitation for all object placement in Buy Mode and Build Mode. Removes limitations placed on hand tool for when objects are in use, or are normally non-movable objects. This is known to cause issues with game elements, routing, hidden object generation and manipulation, etc. Note that using this cheat allows you to delete objects that normally cannot be deleted, such as Sims, the mailbox, and the garbage can. While deleted Sims will re-appear once you reload the lot, there is '''NO''' way to retrieve the mailbox and the garbage can, so be careful!
 
*boolprop snapobjectstogrid true/false
:Removes the object placement restriction that requires objects to be placed within the grid, allowing their placement to be fine-tuned.
:This cheat may make it difficult to place windows and doors. Turn the cheat off in order to place them. It may also corrupt the lot, making it inaccessible from neighborhood view, if used in ways that cause error or conflict with other objects.
 
*boolprop allow45DegreeAngleOfRotation true/false
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:Set to false to hide terrain paints on the ground. Does not remove them; enter build mode, select the terrain paint option, and Ctrl+Click on terrain paint to fully remove them.
 
* boolProp lotWater true/false
:Set to false to remove water on the lot. Does not affect swimming pools.
 
* boolProp lockTiles true/false
:Set to false to allow the tiles of the sidewalk and the road to be modified, as well as allowing for the placement of floor tiles on the very edges of the lot. Also done by the ''moveobjects'' cheat.
 
* boolProp constrainFloorElevation true/false
:Set to false to allow tiles occupied by walls, floors, and foundations to have their elevations changed.
 
== Gameplay Cheats ==
* kaching
:Gives the household an additional 1,000 [[Simoleon]]s
*familyFunds [family last name] [number]
:Sets the funds of the specified household. Add + or - before the number to add or subtract the number typed. May have problems if more than one household has the same family name. Note: The maximum amount of Simoleons a household can have is 9,999,999.
* motherlode
:Gives the household an additional 50,000 simoleons
*aging [on/off]
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*floatprop particleDensity [0-10]
:Modifies the strength of transparent elements such as green stink clouds (e.g. those from smelly trash), steam, glowing light, and rain. 0 is no cloudsvisible transparent elements at all, 1 is default. The game allows for very high numbers, but there is no visible difference past 10.
 
*boolProp enablePostProcessing true/false
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