The Sims 2: University/cheats: Difference between revisions

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== Neighborhood Cheats ==
* changeLotZoning [residential | community | greek | dorm | secretsociety]
:This changes the zoning type of the lot. Before rezoning a lot using this cheat, make sure there are no Sims currently living in the lot. To use this cheat, enter the lot that you would like to rezone, and then enter the cheat, choosing one of these zoning options.
{{Warning-header|Do not change a residential lot that has been or is occupied to another lot zoning type, such as a community lot. Doing so may [[Game guide:Avoiding corruption|corrupt the neighborhood]].}}
* changeNeighborhoodType [primary/university]
:Changes the type of the neighborhood or subhood. The game must be booted in [[testingcheatsenabled|debug mode]] — add the line "<code>boolProp testingcheatsenabled true</code>" to a [[Game guide:Userstartup.cheat|Userstartup.cheat]] file.
 
== Build Cheats ==
* boolProp dormSpecificToolsDisabled [true/false]
:Setting this to <code>false</code> enables build/buy mode tools that would normally be disabled when in a dorm lot. It also works for [[community lot]]s, although any changes made to the lot will not be saved.
* setHighestAllowedLevel [number]
 
:Sets the amount of floors allowed. Do not build any higher than 16 floors, or the game will crash.
*boolProp allow45DegreeAngleOfRotation true/false
:This cheat works sporadically in later expansions, and does not work in the base game. To build higher, the "Dormer Trick" can be used to build one more level up; simply build to the highest level possible without cheats, build a dormer, and then build a wall on the new level. The dormer can be safely removed after this.
: allows users to rotate any object in 45 degree increments instead of the 90 degree increments used for most objects.
* boolProp allow45DegreeAngleOfRotation [true/false]
 
:Allows objects to be placed at a 45 degree angle by pressing the {{Key|<}} or {{Key|>}} keys; clicking and dragging to rotate will only rotate in the normal 90 degree increments.
*setHighestAllowedLevel [number]
:Some objects may not work correctly when placed diagonally.
: Sets the amount of floors allowed
:Sims can walk through certain objects that are placed at a 45 degree angle, such as multi-grid objects.
 
* floatProp tvVolume [number]
:Allows the player to change the volume of the [[television]]. Acceptable values are 0.0 - 1.0.
 
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