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The Sims 2: Difference between revisions
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''The Sims 2'' has sold over 6 million PC copies since its release (13 million across all platforms),<ref>[http://www.tomshardware.com/picturestory/587-13-best-selling-game-list.html "#4: The Sims 2"<!-- Bot Generated Title -->]. ''Tomshardware''. Retrieved on 2 October 2014.</ref> making it one of the [[wikipedia:List of best-selling PC video games|best-selling PC game of all time]].
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''The Sims 2'' adds several new gameplay options that help expand the creation of Sims and the building of a neighborhood! These include:
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Players can take a tutorial that is a [[residential lot]] separate from gameplay. There are also in-game tutorials present in each of the pre-made lots to help players learn certain aspects of gameplay. This will help players become pros at this game faster, and give them a chance to know what to do when a certain problem or event comes up. However, families in the [[family bin]] tend not to have any teaching objective.
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Personalities are not only based on the [[Zodiac sign|astrological sign]] of the Sim but also on the aspiration of the Sim. Aspirations along with the astrological sign of the Sim creates a variety of [[wants]] and [[fears]]. Each Sim has 5 areas of [[personality]]: Sloppy/Neat, Shy/Outgoing, Lazy/Active, Mean/Nice, and Serious/Playful. When [[Create a Sim#The Sims 2|creating a Sim]], the player has 25 personalty points to give out.
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The neighborhood screen is actually a save slot in which you can access your saved families. There are different kinds of lots for your Sims to visit:
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The Sims 2 shipped with 3 pre-made [[neighborhood]]s. ''Seasons'', ''Freetime'', and ''Apartment Life'' are expansion packs that provide new neighborhoods. [[Sub-neighborhood]]s are provided in ''University'', ''Nightlife'', ''Open for Business'', and ''Bon Voyage''. Each neighborhood and sub-neighborhood comes with new pre-made Sims, though the ones in [[Downtown (The Sims 2)|Downtown]] are all [[ghost]]s.
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{{Main|Sim}}
[[File:The-Sims-2.jpg|thumb]]
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Players will need to build up [[talent badge]]s{{vgversion|TS2:OFB}}{{vgversion|TS2:S}}{{vgversion|TS2:FT}}, [[skills]] and [[Relationships|relationship]] with other people, so that he can be successful in their [[career]]. A player will also need to make sure a Sim is happy and well by fulfilling [[wants]] (including [[lifetime want]]s, avoiding [[fears]], and fulfilling [[motives]]).
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There are 3 kind of Sims in the game:
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Several new types of Sims are introduced in order to enhance gameplay for the user. The new Sims that are introduced give the player more gameplay options and assists with the creation of player storylines.
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: During Pregnancy, the belly does not expand gradually. Instead, every day, it "pops" to a bigger size.
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There are several activities for Sims to engage in that will help them fulfill their wants and needs. There are also objects and interactions in the game to assist Sims with performing these activities.
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There are several new social interactions introduced in ''The Sims 2''. These new social interactions can create [[Memory|memories]] and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions.
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Influencing social interactions are introduced in the ''University'' expansion pack. A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends that the Sim has. It also can grow in size with business perks from the ''Open for Business'' expansion pack.
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The ''Nightlife'' expansion pack introduces Turn-Ons and Turn-Offs. Teenagers and older are able to choose their turn-ons and turn-offs. These determine the chemistry that one Sims has with another in the form of lightning bolts. Sims can have up to 3 lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the ''Bon Voyage'' expansion pack.
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Fury is introduced in the ''Nightlife'' expansion pack and occurs when one Sim gets angry at another. During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with.
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Reputation is introduced in the ''Apartment Life'' expansion pack. A Sim gains reputation by interacting with other Sims on community lots. Sims with higher reputations are more likely to gain perks such as free objects and job promotions.
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{{Main|Careers}}
There are several careers that come with the game that require [[skill]]s and a certain number of friends in order for promotion. Success in these careers unlocks [[career rewards]] and higher salaries plus bonuses. Sims also will receive [[chance cards]]. Correct answers to these chance cards will create rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims. ''For a complete list of careers see [[Career Tracks]]''
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{{Main|Skill}}
There are several skills that Sims can build in order to fulfill their wants and needs. Some skills are hidden while some create [[talent badge]]s. Skills are added in the ''FreeTime'', ''Apartment Life'', ''Open for Business'', ''Seasons'' and ''University'' expansion packs.
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Hobbies are introduced in ''The Sims 2: FreeTime''. Sims can choose any hobby they want to pursue but they will have one hobby that they will be better at. Each hobby is associated with a certain skill and having high skill points in that skill can help the Sim reach hobby levels quicker. When a Sim reaches the highest hobby level, they can get "In the Zone." This allows Sims to complete the hobby without needs dropping quickly. The ten hobbies are:
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There are several timed scenarios in the game that players must complete in order to fill wants and needs.
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[[Image:TheSims2(SpecialDVDEdition)-1-.jpg|thumb|The Sims 2 Special DVD Edition]]
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Eight [[Expansion pack|expansion packs (EPs)]] were released. Expansion packs add new gameplay options as well as objects.
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Ten stuff packs were released. Stuff packs add items to the game and usually don't add any new interactions. Holiday Party Pack and Mansion and Garden Stuff were the only two packs to add new interactions.
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{{Main|Launcher}}
Starting with ''The Sims 2: Bon Voyage'', EA included a launcher to start the game. This feature is also included in [[expansion pack]]s, stuff packs, and compilations released after ''Bon Voyage''. It will display which Expansion Packs and Stuff Packs the player has installed, and will show a large Play button.
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When connected to the internet, the launcher would also display news updates for ''The Sims 2'', as well as promotional material. The news display has been discontinued due to the removal of The Sims 2 website, but the Launcher still displays promotional material for other games in the series. There is a delay between the time the Play button appears and the time this promotional pane loads, and it is possible to click the Play button before the promotional pane finishes loading. As of August 24, 2013, it is '''necessary''' to do this, or to otherwise bypass the Launcher, as some of the new promotional content has been observed to cause the Launcher to stop responding.
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{{Main|The Sims 2 Store Edition}}
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On March 31, 2011, EA closed'' The Sims 2'' Store, and ended support of ''The Sims 2 Store Edition''.
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'''The Sims 2 Beta''' is an unreleased "test" version of ''The Sims 2''. Notably, the graphics greatly improved between the beta and the final version. There are many screenshots and video previews that show images of the earlier version of the game, before it was released. Some screenshots and videos featured many [[Unused accessories|unused hairstyles]], such as beehive and French braid hairstyles, as well as [[unreleased neighborhoods]] such as Riverside, Waterside, and Sedona. The former two were mostly used in video previews, and Sedona was included as a terrain template in the final release.
The beta version contained several features that were intended to be included in the game, but were removed before the final release, mainly because of a server fire.<ref>http://modthesims.info/showthread.php?t=519655</ref> [[Weather]] and [[Precipitation|rain]] were going to be in the base game. There were also going to be a few extra scenarios, including power outage, grandchild, engagement and [[Big Boss]] [[scenario]]s. All of these were removed from the game, but leftovers such as text strings and bits of code relating to them are still there. The HUD in the beta version resembles that of ''SimCity 4'', but was changed to a different style when the game was released. Hospital births, shoplifting, and other things such as breakfast in bed were also intended to be in the game, but were cut out almost entirely and tiny bits of code are left.
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{{Main|The Sims 2/cheats}}
Cheats can be used to enhance the gameplay experience or assist in the creation of movies and stories. To activate a cheat type CTRL + SHIFT + C to open the cheat console and then enter the
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{{Mediahelp|section}}
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|-|Beta Screenshots
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The Sims 2 old trailer - family.jpg|''The Sims 2'' Beta trailer screenshot
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Sims2Police.jpg|The cops!
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Sims2Generations.jpg
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Naglowek_the_sims2.jpg
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|-|Videos=
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The Sims 2 - Official Trailer|''The Sims 2™'' Official Trailer
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The Sims 2 Beta - (2003) Gameplay|''The Sims 2'' Trailer #3
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|-|Box art=
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Sims2Simsunleashed.jpg|''The Sims 2'' advertisement on the back cover of ''[[The Sims: Unleashed]]''
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{{Mediahelp|section}}
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!Track!!Real-world preview!
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