The Sims 2 (Nintendo DS): Difference between revisions

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(Undid revision 785191 by Niekieboy2010 (Talk) unsourced)
imported>Athaiime
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== Sanity ==
Sanity is the player's character's [[mood]]. Sanity can be controlled increased by interacting with objects such as a bed beds, benchbenches, chairchairs, showershowers, toilettoilets, foodfridges, etc. Icons displayed above the player character's head should be done immediately or else their sanity meter drains faster thanwill normaldrain. Also, not fulfillingWhen the iconsSanity formeter the toilet and bed will result inruns out, the player gettingmay be thrown in jail and losingloses two hundred simoleons for bail. If the player has insufficient funds to bail themselves out, [[Mamma Hogg]] will bail them out for them. Otherwise, they will pass out and are returned to the Manager's Suite by a ghost. Sanity can also deplete from spending time in the desert and the freezer.
There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in Sanity.
 
Sanity meters can vary in colour depending on levels. Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level (for example, SIms with the fortune aspiratino will increase their level by calming down angry sims). Levels can be checked on the Stat Panel in the Manager Suite, and it comes under the "aspirations" tab.
Talking to a lot of people will upgrade the character's sanity. There are four levels, each with its own color as shown in the table below:
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 250px"
! scope="row" |Sanity Level
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