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The Sims 2 (Nintendo DS): Difference between revisions
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{{Infobox game
|name = The Sims 2 for Nintendo DS
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'''''The Sims 2''''' for Nintendo DS is the first DS game of ''[[The Sims 2]]''. Like the many of the console games it takes place in Strangetown with some of the same faces.
The
The aim of the game is to improve the hotel by adding extensions, furnishing rooms, completing goals set by the game or randomly by the guests and keeping it clean.
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== Sanity ==
Sanity is the player's character's [[mood]]. Sanity can be increased by interacting with objects such as beds, benches, chairs, showers, toilets, fridges, etc. Icons displayed above the player character's head should be done immediately or else their sanity meter will drain. When the Sanity meter runs out, the player may be thrown in jail and
Sanity meters can vary in colour depending on levels. Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level (for example, SIms with the fortune aspiration will increase their level by calming down angry sims). Levels can be checked on the Stat Panel in the Manager Suite, and it comes under the "aspirations" tab.
There are four levels, each with its own color as shown in the table below:
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== Hotel ==
The hotel begins with only the
There are three extra rooms that can be built for guests to stay in, which are the Jungle Guest Room, the Deluxe Guest Room, and the Modern Guest Room, and are all found on the 2nd Floor Lobby. Inside of the Atrium, there is the Sax Lounge, the Art Gallery, the Asian Emporium, the Casino, the Spa and Gym, and the Lion Lounge. The basement holds the Shrine, the Rat Cave, the vault, the Secret Warehouse, and the Lab. The Rat Cave
▲The hotel begins with only the Main Lobby, 2nd Floor Lobby (with the Small Room by the elevator), the basement (where the furnace room and freezer are located), the Manager's suite, and the Penthouse. There are many other rooms which can be built, including a vault, casino, and art gallery. Certain rooms must be built when the three special guests are checked in. [[Frankie Fusilli]] asks for a vault, and the Cult Room is a task set by [[Ava Cadavra]]. As well as completing the in-game goals, it is the players' job to maintain the hotel. Building every room in the hotel will bring the rating of the hotel to 100%. The player can purchase rooms by talking to the Clerk in the City Hall for simoleons, and Tristan Legend will build it over the next 8 hours.
▲There are three extra rooms that can be built for guests to stay in, which are the Jungle Guest Room, the Deluxe Guest Room, and the Modern Guest Room, and are all found on the 2nd Floor Lobby. Inside of the Atrium, there is the Sax Lounge, the Art Gallery, the Asian Emporium, the Casino, the Spa and Gym, and the Lion Lounge. The basement holds the Shrine, the Rat Cave, the vault, the Secret Warehouse, and the Lab. The Rat Cave is 3,500 simoleons to build, however Tristan will build it for free if it hasn't been bought by the final fight.
== Skill points ==
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There are 5 types of skill points: Body, Business, Charisma, Creativity, and Mechanical.
Skill points, when they appear, will remain in the same location for 8 hours, changing at 8 a.m., 4 p.m. and 12 midnight. Only one skill point of each type can be found at a certain time, day and location. There is no other way to build skills in the game. The player needs to reach level 5 in the Mechanical skill by the end of the game to complete a task.
== Earning Simoleons ==
Players can earn Simoleons by getting guests to stay in your hotel. The more expensive furniture in the rooms, the more the guests will pay to stay. Checking Sims out when they are neutral/happy is the best way to guarantee the bill will be paid in full, and if Sims are in
Alternate ways of getting Simoleons include finding license plates and selling them to the [[Detective Dan D. Mann|sheriff]] in the prison, selling fuel rods to the clerk in the city hall, selling the gourds to [[Saloon Chick|the lady in the Saloon]], and selling UFO parts to [[Johnny Smith]] (the general store clerk). Odd things like rocks and spare furniture can be sold to Johnny
Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the [[Johnny Smith|shop clerk]]. Mummified aliens can also be dissected in a minigame inside of the Lab.
Once
== Ratticator ==
As the story progresses, there are more threats to Strangetown (Jimmy "The Neck", Crime Spree Bob, aliens, and robots). These attacks are mostly randomized
The Cave is set out like a metal cage, with tubes leading to different sections. There is an area for the player's character to sleep, as well as a bathroom section. Through one of the tubes, there is a large rat suit inside of a glass container. The player can change into this and can then defeat the enemy by scaring them, hitting them with the
Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee, however robots will still attack the player. Sims are also unable to be interacted with, as they cower away and yell. The player's mobile is also unavailable, however requests can still come through. Checking the tasks and avoiding staying in the suit for too long is the best idea to not miss requests from NPCs.▼
▲Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee
==Trivia==
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