The Sims 2 (Nintendo DS): Difference between revisions

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{{Infobox game
|name = The Sims 2 for Nintendo DS
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'''''The Sims 2''''' for Nintendo DS is the first DS game of ''[[The Sims 2]]''. Like the many of the console games it takes place in Strangetown with some of the same faces.
 
The plot is quite simple, the player's character arrives in Strangetown after crashing their car. The local old guy [[Jebidiah S. Jerky]], who informs them that "your engine has more holes than a donut shop," andsuggests they should probably check in at the local hotel. An interesting coincidence is that the manager of the hotel left the previous day and has left a note at the check -in desk addressed to the player's character stating that they are the new manager of the hotel.
 
The aim of the game is to improve the hotel by adding extensions, furnishing rooms, completing goals set by the game or randomly by the guests and keeping it clean.
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== Sanity ==
Sanity is the player's character's [[mood]]. Sanity can be increased by interacting with objects such as beds, benches, chairs, showers, toilets, fridges, etc. Icons displayed above the player character's head should be done immediately or else their sanity meter will drain. When the Sanity meter runs out, the player may be thrown in jail and loseslose two hundred simoleonsSimoleons for bail. If the player has insufficient funds to bail themselves out, [[Mamma Hogg]] will bail them out for them. Otherwise, they will pass out and are returned to the Manager's Suite by a ghost. Sanity can also deplete from spending time in the desert and the freezer. There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in Sanity.
There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in Sanity.
 
Sanity meters can vary in colour depending on levels. Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level (for example, SIms with the fortune aspiration will increase their level by calming down angry sims). Levels can be checked on the Stat Panel in the Manager Suite, and it comes under the "aspirations" tab.
 
There are four levels, each with its own color as shown in the table below:
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== Hotel ==
The hotel begins with only the Mainmain Lobbylobby, 2ndsecond Floorfloor Lobbylobby (with the Smallsmall Roomroom by the elevator), the basement (where the furnace room and freezer are located), the Managermanager's suite, and the Penthousepenthouse. There are many other rooms which can be built, including a vault, casino, and art gallery. Certain rooms must be built when the three special guests are checked in. [[Frankie Fusilli]] asks for a vault, and the Cult Room is a task set by [[Ava Cadavra]]. As well as completing the in-game goals, it is the players' job to maintain the hotel. Building every room in the hotel will bring the rating of the hotel to 100%. The player can purchase rooms by talking to the Clerk in the City Hall for simoleonsSimoleons, and Tristan Legend will build it over the next 8 hours.
 
There are three extra rooms that can be built for guests to stay in, which are the Jungle Guest Room, the Deluxe Guest Room, and the Modern Guest Room, and are all found on the 2nd Floor Lobby. Inside of the Atrium, there is the Sax Lounge, the Art Gallery, the Asian Emporium, the Casino, the Spa and Gym, and the Lion Lounge. The basement holds the Shrine, the Rat Cave, the vault, the Secret Warehouse, and the Lab. The Rat Cave iscosts 3,500 simoleonsSimoleons to build,; however, Tristan will build it for free if it hasn't been bought by the final fight.
The hotel begins with only the Main Lobby, 2nd Floor Lobby (with the Small Room by the elevator), the basement (where the furnace room and freezer are located), the Manager's suite, and the Penthouse. There are many other rooms which can be built, including a vault, casino, and art gallery. Certain rooms must be built when the three special guests are checked in. [[Frankie Fusilli]] asks for a vault, and the Cult Room is a task set by [[Ava Cadavra]]. As well as completing the in-game goals, it is the players' job to maintain the hotel. Building every room in the hotel will bring the rating of the hotel to 100%. The player can purchase rooms by talking to the Clerk in the City Hall for simoleons, and Tristan Legend will build it over the next 8 hours.
There are three extra rooms that can be built for guests to stay in, which are the Jungle Guest Room, the Deluxe Guest Room, and the Modern Guest Room, and are all found on the 2nd Floor Lobby. Inside of the Atrium, there is the Sax Lounge, the Art Gallery, the Asian Emporium, the Casino, the Spa and Gym, and the Lion Lounge. The basement holds the Shrine, the Rat Cave, the vault, the Secret Warehouse, and the Lab. The Rat Cave is 3,500 simoleons to build, however Tristan will build it for free if it hasn't been bought by the final fight.
 
== Skill points ==
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There are 5 types of skill points: Body, Business, Charisma, Creativity, and Mechanical.
 
Skill points, when they appear, will remain in the same location for 8 hours, changing at 8 a.m., 4 p.m. and 12 midnight. Only one skill point of each type can be found at a certain time, day and location. There is no other way to build skills in the game. The player needs to reach level 5 in the Mechanical skill by the end of the game to complete a task.
location. There is no other way to build skills in the game. The player needs to reach level 5 in the Mechanical skill by the end of the game to complete a task.
 
== Earning Simoleons ==
Players can earn Simoleons by getting guests to stay in your hotel. The more expensive furniture in the rooms, the more the guests will pay to stay. Checking Sims out when they are neutral/happy is the best way to guarantee the bill will be paid in full, and if Sims are in thea good mood or checked out in person they will often leave a tip. Keeping the brochure holder stocked helps to make money, as eascheach sells for 15 simoleonsSimoleons each.
 
Alternate ways of getting Simoleons include finding license plates and selling them to the [[Detective Dan D. Mann|sheriff]] in the prison, selling fuel rods to the clerk in the city hall, selling the gourds to [[Saloon Chick|the lady in the Saloon]], and selling UFO parts to [[Johnny Smith]] (the general store clerk). Odd things like rocks and spare furniture can be sold to Johnny, as well. Calming down, cheering up, and restraining Sims will result in a reward, which may be Simoleons.
 
Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the [[Johnny Smith|shop clerk]]. Mummified aliens can also be dissected in a minigame inside of the Lab.
 
Once youthe player buildbuilds The Vault for yourtheir hotel, there is a machine close to the back where Sims can print Simoleons. However, doing this can get yourthe Simplayer arrested. Copper, silver, and gold bars can be sold in this room for a larger amount than in the shop.
 
== Ratticator ==
As the story progresses, there are more threats to Strangetown (Jimmy "The Neck", Crime Spree Bob, aliens, and robots). These attacks are mostly randomized,; however, time travelling backwards will cause an alien invasion in every available spawn point. These can be fought off by your Sim as the Ratticator. To unlock this, the player must have access to the Rat Cave. This can either be purchased for 3,500 simoleonsSimoleons, or will be shown to the player for free by Tristan Legend if it hasn't been purchased by the third antagonist. 
 
The Cave is set out like a metal cage, with tubes leading to different sections. There is an area for the player's character to sleep, as well as a bathroom section. Through one of the tubes, there is a large rat suit inside of a glass container. The player can change into this and can then defeat the enemy by scaring them, hitting them with the battarangbatarang and using sim-fu on them (which can be used by pressing the icon in the corner of the touch screen). The Ratticator is needed to complete the game, so it's a good idea to get used to the attacks.
Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee, however robots will still attack the player. Sims are also unable to be interacted with, as they cower away and yell. The player's mobile is also unavailable, however requests can still come through. Checking the tasks and avoiding staying in the suit for too long is the best idea to not miss requests from NPCs.
 
Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee,; however, robots will still attack the player. Sims are also unable to be interacted with, as they cower away and yell. The player's mobile is also unavailable, howeveralthough requests can still come through. Checking the tasks and avoiding staying in the suit for too long is the best idea to not miss requests from NPCs.
 
==Trivia==
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