The Sims 3: Difference between revisions

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'''''The Sims 3''''' is the third main title in ''[[The Sims (series)|The Sims]]'' series of video games. Like other ''The Sims'' games, ''The Sims 3'' focuses on creating and controlling virtual worlds filled with simulated people called "[[Sim]]s."
'''''The Sims 3''''' is the third installment of The Sims franchise/series. Its creation was confirmed on November 2, 2006, by EA chief financial officer Warren Jenson who said, "Yes, there's a Sims 3 in development and it's likely to be a fiscal '09 title." In July 2007 AI researcher [http://en.wikipedia.org/wiki/Richard_Evans_(AI_researcher) Richard Evans], who is part of the TS3 team, gave a talk at the annual AIIDE (Artificial Intelligence and Interactive Digital Entertainment) conference in California, notes from which can be read [http://tara.teich.net/blog/archives/aiide-2007-richard-evans-talks-sims-3/ here]. The title was to be released on February 20, 2009 according to the official [http://www.thesims3.com ''The Sims 3'' website], but was delayed worldwide to June 2, 2009.<ref>[http://thesims3.ea.com/view/pages/newsItem.jsp?item=1183392783 New Ship Date for The Sims 3]</ref> [[Electronic Arts]] cites the reason for the delay was to "create awareness for ''The Sims 3''".


''The Sims 3'' keeps many of the innovations introduced by [[The Sims 2|its predecesor]], but adds several new features. ''The Sims 3'' is the first game to feature an [[World|open-world]] concept: players are no longer limited to having a single lot loaded at a time, and Sims are able to move about and explore an entire town without triggering a loading screen. ''The Sims 3'' features robust customization options through an expanded [[build mode]] and [[Create a Sim]]. ''The Sims 3'' also introduces the [[Create a Style]] tool to the series, which allows players to change the patterns and colors of objects and clothing, and copy styles between different objects.
Before it was delayed, it was originally to be released only on Windows. After the delay, it was made available on both Windows (Windows 98-10) and Mac OS X, which marks the first time ''The Sims'' was released on both platforms simultaneously (EA only made the Windows version of ''[[The Sims]]'', ''[[The Sims 2]]'' and ''[[The Sims Stories]]'' up to this point; Mac versions were developed by [[Aspyr Media]]).

In ''[[The Sims 2: FreeTime]]'', a computer is delivered by [[Rod Humble|Mr. Rod Humble]] to every household that a player plays. On it, [[Sim]]s can play ''The Sims 3'' game. A video of this can be seen on [https://youtube.com/watch?v=QPjG7inTsJg&feature=related YouTube]. It shows something towards a continuous, panning neighborhood, diagonal placings for objects, better lighting systems, and the ability to change shoes in the [[CAS]], an ability previously limited to only console versions of The Sims. The preview only lasts about one minute, and has poor resolution.


''The Sims 3'' replaces the points-based [[personality]] system of ''[[The Sims]]'' and ''The Sims 2'' with a system based on unique [[Trait (The Sims 3)|traits]]. These traits influence a Sim's behavior and [[wish|wishes]], including their [[lifetime wish]]. Sim [[Motive|needs]] are also updated, with much of the functionality of these needs replaced or augmented by [[moodlet]]s. Moodlets can have a positive, negative, or netural affect on a Sim's mood. Moodlets can be triggered by specific events, proximity to certain areas or objects, or by very low or very high motives.
[[TheSims3.com|''The Sims 3'' official site]] also reveals that players now have greater customization options. Such things like [[personality]], [[Create-A-Sim]], and [[build mode]] have been expanded. ''The Sims 3'' is the first game to feature an open-world concept: players are no longer limited to single lots, and are able to explore the world in between and travel to lots without loading screens. The game compromises this by having much longer initial loading and saving screens.


''The Sims 3'' was released for Windows PCs and Mac OS on June 2, 2009. As of 2015, it has sold over 7 million copies, making it one of the {{WP|List of best-selling PC games|best-selling PC games of all time}}. In addition to the base game, ''The Sims 3'' features 11 optional [[Content pack#Expansion pack|expansion packs]] and nine stuff packs. ''The Sims 3'' boasts a robust [[TheSims3.com#The Sims 3 Store|online store]] that sells downloadable content including new game objects and object sets, venues, and worlds. The game also has [[The Sims 3/Patch|over three dozen]] free game updates that fix game bugs and add new content to the game.
The game has disc-based copy protection, and uses serial codes like in previous games. Online authentication is not required in order to install or play the game; this was done in response to consumer complaints with EA's other games that made use of SecuROM DRM, such as ''Spore''.<ref>[https://web.archive.org/web/20101129134453/http://www.thesims2.co.uk/news.read.asp?id=1081 DRM for The Sims 3 Confirmed... Open letter from Rod Humble]. Archived from [http://www.thesims2.co.uk/news.read.asp?id=1081 the original] on November 29, 2010.</ref>


== Description ==
== Description ==
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''The Sims 3 Collector's Edition'' was replaced by '''''The Sims 3 Holiday Collector's Edition''''', which offered bonus holiday content during the 2009 holiday season.
''The Sims 3 Collector's Edition'' was replaced by '''''The Sims 3 Holiday Collector's Edition''''', which offered bonus holiday content during the 2009 holiday season.

==Development==
Its creation was confirmed on November 2, 2006, by EA chief financial officer Warren Jenson who said, "Yes, there's a Sims 3 in development and it's likely to be a fiscal '09 title." In July 2007 AI researcher [http://en.wikipedia.org/wiki/Richard_Evans_(AI_researcher) Richard Evans], who is part of the TS3 team, gave a talk at the annual AIIDE (Artificial Intelligence and Interactive Digital Entertainment) conference in California, notes from which can be read [http://tara.teich.net/blog/archives/aiide-2007-richard-evans-talks-sims-3/ here]. The title was to be released on February 20, 2009 according to the official [http://www.thesims3.com ''The Sims 3'' website], but was delayed worldwide to June 2, 2009.<ref>[http://thesims3.ea.com/view/pages/newsItem.jsp?item=1183392783 New Ship Date for The Sims 3]</ref> [[Electronic Arts]] cites the reason for the delay was to "create awareness for ''The Sims 3''".

Before it was delayed, it was originally to be released only on Windows. After the delay, it was made available on both Windows (Windows 98-10) and Mac OS X, which marks the first time ''The Sims'' was released on both platforms simultaneously (EA only made the Windows version of ''[[The Sims]]'', ''[[The Sims 2]]'' and ''[[The Sims Stories]]'' up to this point; Mac versions were developed by [[Aspyr Media]]).

In ''[[The Sims 2: FreeTime]]'', a computer is delivered by [[Rod Humble|Mr. Rod Humble]] to every household that a player plays. On it, [[Sim]]s can play ''The Sims 3'' game. A video of this can be seen on [https://youtube.com/watch?v=QPjG7inTsJg&feature=related YouTube]. It shows something towards a continuous, panning neighborhood, diagonal placings for objects, better lighting systems, and the ability to change shoes in the [[CAS]], an ability previously limited to only console versions of The Sims. The preview only lasts about one minute, and has poor resolution.




=== Images ===
=== Images ===