The Sims 3: Difference between revisions
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''The Sims 3'' keeps many of the innovations introduced by [[The Sims 2|its predecessor]], but adds several new features. ''The Sims 3'' is the first game to feature an [[World|open-world]] concept: players are no longer limited to having a single lot loaded at a time, and Sims are able to move about and explore an entire town without triggering a loading screen. ''The Sims 3'' features robust customization options through an expanded [[build mode]] and [[Create a Sim]]. ''The Sims 3'' also introduces the [[Create a Style]] tool to the series, which allows players to change the patterns and colors of objects and clothing, and copy styles between different objects. |
''The Sims 3'' keeps many of the innovations introduced by [[The Sims 2|its predecessor]], but adds several new features. ''The Sims 3'' is the first game to feature an [[World|open-world]] concept: players are no longer limited to having a single lot loaded at a time, and Sims are able to move about and explore an entire town without triggering a loading screen. ''The Sims 3'' features robust customization options through an expanded [[build mode]] and [[Create a Sim]]. ''The Sims 3'' also introduces the [[Create a Style]] tool to the series, which allows players to change the patterns and colors of objects and clothing, and copy styles between different objects. |
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''The Sims 3'' replaces the points-based [[personality]] system of ''[[The Sims]]'' and ''The Sims 2'' with a system based on unique [[Trait (The Sims 3)|traits]]. These traits influence a Sim's behavior and [[wish|wishes]], including their [[lifetime wish]]. Sim [[Motive|needs]] are also updated, with much of the functionality of these needs replaced or augmented by [[moodlet]]s. Moodlets can have a positive, negative, or |
''The Sims 3'' replaces the points-based [[personality]] system of ''[[The Sims]]'' and ''The Sims 2'' with a system based on unique [[Trait (The Sims 3)|traits]]. These traits influence a Sim's behavior and [[wish|wishes]], including their [[lifetime wish]]. Sim [[Motive|needs]] are also updated, with much of the functionality of these needs replaced or augmented by [[moodlet]]s. Moodlets can have a positive, negative, or neutral affect on a Sim's mood. Moodlets can be triggered by specific events, proximity to certain areas or objects, or by very low or very high motives. |
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''The Sims 3'' was released for Windows PCs and Mac OS on June 2, 2009. As of 2015, it has sold over 7 million copies, making it one of the {{WP|List of best-selling PC games|best-selling PC games of all time}}. In addition to the base game, ''The Sims 3'' features 11 optional [[Content pack#Expansion pack|expansion packs]] and nine stuff packs. ''The Sims 3'' boasts a robust [[TheSims3.com#The Sims 3 Store|online store]] that sells downloadable content including new game objects and object sets, venues, and worlds. The game also has [[The Sims 3/Patch|over three dozen]] free game updates that fix game bugs and add new content to the game. |
''The Sims 3'' was released for Windows PCs and Mac OS on June 2, 2009. As of 2015, it has sold over 7 million copies, making it one of the {{WP|List of best-selling PC games|best-selling PC games of all time}}. In addition to the base game, ''The Sims 3'' features 11 optional [[Content pack#Expansion pack|expansion packs]] and nine stuff packs. ''The Sims 3'' boasts a robust [[TheSims3.com#The Sims 3 Store|online store]] that sells downloadable content including new game objects and object sets, venues, and worlds. The game also has [[The Sims 3/Patch|over three dozen]] free game updates that fix game bugs and add new content to the game. |