The Sims 4/Patch 27: Difference between revisions

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The '''27th patch''' for ''[[The Sims 4]]'' was released on December 4, 2015. It updated the game to version 1.13.104.1010 for PC and 1.13.104.1220 for Mac.
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Simmers!</p>
 
==Patch notes==
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">How is everyone? It’s the holiday season… have you been good?</p>
Simmers!
 
How is everyone? It’s the holiday season… have you been good?
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">…you know, nobody ever really defined for me the limits of good in the context of the holiday seasonal question of naughty or nice. I was mostly good… I hope.</p>
 
…you know, nobody ever really defined for me the limits of good in the context of the holiday seasonal question of naughty or nice. I was mostly good… I hope.
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Anyway, given that I have also failed to define “good” for you, we have plenty of gifts to pass around no matter what your naughty/nice standing may be with the polar ice powers.</p>
 
Anyway, given that I have also failed to define “good” for you, we have plenty of gifts to pass around no matter what your naughty/nice standing may be with the polar ice powers.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">So, on with the unwrapping… what’d you get?</p>
 
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">THE NEW!</p>
So, on with the unwrapping… what’d you get?
 
 
 
 
THE NEW!
*There is now a [http://simsvip.com/2015/11/19/the-sims-4-64-bit-is-coming-to-windows/ 64 Bit executable for 64 bit Windows users].
**Players with 64bit Windows do not need to do any extra action, you will automatically be using the 64bit executable.
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***This should help with those stealth Welcome Wagon events that would suddenly yell at you for not paying attention to them.
**The camera controls have a new button option to swap between Sims 3 and Sims 4 camera styles.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">But wait… there’s more!</p>
 
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">More, Billy?</p>
 
But wait… there’s more!
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">…we have a few issues we have been looking into as well.</p>
 
More, Billy?
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">But that’s not all?</p>
 
…we have a few issues we have been looking into as well.
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But that’s not all?
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Issues Fixed</p>
 
 
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">General Issues</p>
 
 
Issues Fixed
 
General Issues
*Sims who are sitting next to each other (such as at a 2x1 table or picnic table) can now converse with other Sims directly next to them without feeling the need to reposition themselves.
*We fixed an issue that could result in all saved games disappearing if an individual save slot was found to be corrupted. We now ignore the corrupted save, allowing the remaining save to be available.
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*Sims should no longer flash light and dark while washing dishes at the Pure Simplicity sink.
**…who washes dishes? I just throw them away.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">General (Build)</p>
 
 
 
General (Build)
*Objects (such as ceiling lights or cabinets) will no longer pop out of the view of the camera when dragging them to a lot edge.
*Cabinets are no longer sent to the household inventory when an action would cause them to change models (such as moving them from a corner to a flat wall) while automatic counters is on.
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*We fixed an issue where sometimes when deleting the deck of a home, it would leave behind floating objects, which would then allow the Sim to use those floating objects and get into all sorts of odd animation situations.
*Basement dirt floor is now an available floor pattern in Build Mode, named Bottom of the Basement.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">General (Create A Sim)</p>
 
 
 
General (Create A Sim)
*Changing the hair color of an alien child will no longer also change their eye color.
**I suppose, being a color, one might be confused as to the intent of the desired outcome. After all, being an alien, it is hard to determine the motivations behind the color change… perhaps the desire was indeed to change all colors to be uniformed. Well, we’ll never know now, will we?
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*cfHair_longStraight is now available for male and female children.
*Randomizing Sims from the gallery should no longer result in a baby being added to the household… surprise!
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">General (Gallery)</p>
 
 
 
General (Gallery)
*Uploading a room to the gallery with a raised foundation will no longer cause the foundation pattern to appear floating in the preview image.
*We fixed an issue with objects outside of a room, being uploaded to the Gallery as part of the room if the MOO (MO?) cheat had been used.
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**This change fixes a general issue where users could not place a room whenever a parent object would be suppressed. An example being, windows are not allowed on exterior walls of a basement room. If you attempted to place a room in the basement with windows and curtains, you would find you were unable to do so – because the curtain’s parent object (the window) was being suppressed.
*Players will no longer become stuck in Create A Sim, when downloading Sims from the Gallery who have traits that are not present in that player’s game.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">General (Interface)</p>
 
 
 
General (Interface)
*Adding custom mp3 music files will now properly display in and play from the options panel.
*Exiting the game without closing the Game Options panel after applying changes, will no longer not apply the changes upon restart.
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*We have made various updates to the lessons in the Lessons panel.
*You will no longer be informed that "A maid cleaned your house while you were away…" when your hired NPC was the repair service.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">The Sims 4 Get to Work</p>
 
 
 
The Sims 4 Get to Work
*Alien mannequins now also have access to the styled looks… just like their human counterparts.
*Downloading a retail room from The Gallery, with mannequins placed inside, will no longer have a chance to crash your game.
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*It will now cost you 875 Simoleons to purchase the Crime Map.
*We fixed an issue that could result in the APB guilty Sim not matching the Sim described in the notebook.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">The Sims 4 Outdoor Retreat</p>
 
 
 
The Sims 4 Outdoor Retreat
*Sims should now be able to join a game of horseshoes when attempting to Join a Game… of horseshoes.
*The Bee, Walking Stick, and Blue Morpho Butterfly insects can now be found.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">The Sims 4 Spooky Stuff</p>
 
 
 
The Sims 4 Spooky Stuff
*Light Candle and Extinguish actions on a pumpkin worn by a ghost are now available Everywhere.*
*Everywhere is limited to places the ghost can actually travel, walk, or otherwise route to. Everywhere is exclusive to locations within The Sims. Everywhere does not include different game modes, such as Create A Sim, Build Mode, or the Gallery. Everywhere is a trademark of the Everywhere for All and All for Everywhere slogan corporation.
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*Sims should find themselves to be far more comfortable in the hot tub once they have situated themselves, and will decide to reposition themselves far more infrequently.
*The Spooky Party will now count towards the Throw 3 Parties objective of the Welcoming Host milestone for Party Animal aspiration.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">MAC</p>
 
MAC
*Fixed several lot seam issues when on low graphic quality setting.
**It may seem odd, but if you leave a seam un-seamed, it is unseemly, and it seems, can allow a Sim to fall through the seam, into a seemingly endless void. Seems like a good stitch.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Well, that’s about it for now… I hope that you have a wonderful December.</p>
 
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">[/sappiness warning] Remember that it is better to give than to receive. Go out and give. [/end of sappiness]</p>
 
Well, that’s about it for now… I hope that you have a wonderful December.
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[/sappiness warning] Remember that it is better to give than to receive. Go out and give. [/end of sappiness]
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Thank you for your time and attention… and Happy Holidays to you!</p>
 
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">-SimGuruGnome</p>
 
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">---------------------------</p>
 
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Oops, I guess there is more… some post Release Notes notes…</p>
 
Thank you for your time and attention… and Happy Holidays to you!
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Hey folks,</p>
 
-SimGuruGnome
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">I wanted to take a moment to speak directly to one of our most important issues.</p>
 
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">We have listened to your feedback on culling and performance. And we have been, and will continue to address these issues, and have a group dedicated to them.</p>
 
Oops, I guess there is more… some post Release Notes notes…
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Some of the work they have been doing recently has been focused on optimizing load times, reducing memory usage, and increasing performance… but what about culling? Well, it turns out culling happens because of the need of those three items: load times, memory usage, and performance.</p>
 
Hey folks,
 
I wanted to take a moment to speak directly to one of our most important issues.
 
We have listened to your feedback on culling and performance. And we have been, and will continue to address these issues, and have a group dedicated to them.
 
Some of the work they have been doing recently has been focused on optimizing load times, reducing memory usage, and increasing performance… but what about culling? Well, it turns out culling happens because of the need of those three items: load times, memory usage, and performance.
*Outdoor Retreat was over using our compatibility region filters (when a Sim is requested for a “thing” we use a filter to determine who). Such that when the filter failed to find someone that fit the requirements exactly (male, bartending skill 5, young adult), it created a new Sim to fit the role rather than allowing for some flexibility (bartending 4 or 6 is probably just as well).
**Along the same lines, we took the above fix and made it general – rather than always creating exactly what was requested by the game, we allow flexibility. Reducing the number of new Sims being created, that more often than not, would just come and go without the player realizing.
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*We discovered a large memory and performance spike as a result of inventories. Turns out that NPCs, who don’t need to know exactly what is in their inventory when they are an NPC, were carrying around large amounts of data and in some cases could have many hundreds of inventory objects, resulting in slow load times, and memory/performance spikes when the NPC was created.
**Now NPCs do not instantiate most of the objects in their inventories until needed. This provides a much needed relief in the runtime performance spikes in our test environment.
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<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">These are some of the specific issues we have addressed recently, all with the goal of making the game stable, performant, and enjoyable. Please know that we are always looking at performance, culling, memory, and load time optimization issues among our highest priority issues. And while we can’t always speak to them, we are always appreciative of your feedback.</p>
 
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</p>
 
These are some of the specific issues we have addressed recently, all with the goal of making the game stable, performant, and enjoyable. Please know that we are always looking at performance, culling, memory, and load time optimization issues among our highest priority issues. And while we can’t always speak to them, we are always appreciative of your feedback.
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">Thank you,</p>
 
 
 
 
Thank you,
 
SimGuruGnome
<p style="margin-top:0px;margin-bottom:10px;color:rgb(73,73,74);font-size:14px;font-weight:normal;line-height:20px;">SimGuruGnome</p>
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