The Sims Bustin' Out (console): Difference between revisions

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*In ''[[The Sims 2]]'', ''The Sims Bustin' Out'' is a purchasable video game, which Sims could play.
*This game is one of the only games on the PlayStation 2 and Nintendo Gamecube that fully requires a memory card to play. Even removing the card for a split second will pause the game and force the player to insert the card to continue. Likewise, playing two-player in the Story mode will require memory cards for both players (unless the game being used is an Xbox edition as the memory card is inside the system).
*The PlayStation 2 version featured an exclusive Online Play mode that was similar to The Sims Online. It was called "Online Weekend" and ran from 2004-2008. It was shut down due to inactivity and is no longer accessible. 
*This game is the first game in the Sims series to not be released on PC. The others are ''The Urbz: Sims in the City'' and ''The Sims 2 Apartment Pets'', which all were console exclusive, as it also released for ''Gameboy Advance.''
*2-Player support was different in this game than in ''The Sims'' and later games after ''The Sims Bustin' Out''. Normally, the player would simply drop in and play on the others. However, in ''The Sims Bustin' Out'', the second player will arrive on a bus from their memory card. A large chest appears outside of the current game lot, and contains all the money from player 2's game. Player 1 can also donate money, and when the player saves, it saves to both cards(unless the Xbox edition is used then it saves to both profiles, also known as "''Sim''") 
*The default free play family names Tutti and Frutti could be a reference to the song ''Tutti Frutti'' by Little Richard.
*This is one of the only Sims games that doesn't allow the players to build their own house. As the title of the game states, the players crash and move out of other people's houses instead of living in their own (But, you can make your Sim act like they live there by making current residents stay at work by visiting other houses while by-passing the end-of-time shifts by also completing any uncompleted goals).
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