The Sims Castaway Stories: Difference between revisions

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*Two fun ways to play -- directed Story Mode and a classic open-ended mode.
 
===Detailed Features===
== Neighborhoods ==
 
The Sims Castaway Stories shipped with two pre-made [[neighborhood]]s and a Tutorial neighborhood. There are no playable [[Sub-neighborhood]]s.
== ==Neighborhoods ====
''The Sims Castaway Stories'' shipped with two pre-made [[neighborhood]]s and a Tutorial neighborhood. There are no playable [[Sub-neighborhood]]s.
 
;Learn to Play
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:Wanmami Island is home to the local, the lost, and the long-range mariner. Rising majestically out of the vast blue ocean, the island looks inviting enough. There are numerous suitable places to make camp, and nothing particularly dangerous or ominous is visible from the water. The natives named it "Wanmami" after the fevered whimpering often heard from shipwreck survivors washed ashore on the beach.
 
====Barter Careers Mode====
In ''The Sims Castaway Stories'', ''[[Buy mode]]'' has been renamed to ''Barter mode''. It is very similar to ''Buy Mode'', but objects are categorized only by function.
 
Objects in ''Castaway Stories'' blend in with the island theme, and a lot of objects from ''[[The Sims 2]]'' base game are featured, onlybut re-madewith a new tropical design. Objects are seperated into 12 categories: Survival, Seating, Surfaces, Beds, Mirrors, Lighting, Cooking, Plumbing, Storage, Nature, Decorations and Fun.
 
Build Mode is mostly the same, though it has a few new categories, such as Resources. Some features, for example pools, have been removed.
 
====Time====
The time system has been changed in ''Castaway Stories''. While Sim minutes and Sim hours still exist, they are invisble. Instead, 8 orbs replaced the standard time bar. Each orb represents 3 hours. A day lasts 5 orbs (15 hours) while night lasts 3 orbs (9 hours).
 
====Resources and Food====
 
{{Main|Resource}}
{{Main|Food (The Sims Castaway Stories)}}
 
[[Resource]]s replace [[Simoleon]]s in the game. They appear to be represented as colored rocks, which can be seen when a Sim pays something on a community lot. Resources are necessary when purchasing or crafting objects. They can be obtained in many ways, such as [[collecting]] various debris or getting a job in of the three career tracks.
 
[[Food (The Sims Castaway Stories)|Food]] in the game has a much greater role in the game than in the previous titles. Food is necessary in order to Sims survive. Players can knowing how much food a household has by checking the food bar in the lower left corner. The number it shows is the number of food points the household has. Food points are necessary in order to prepare a meal. Food points can too be obtained in many ways, such as gathering fruit or spearing fish.
 
====Dependency====
 
{{Main|Dependency}}
 
Certain objects in ''Castaway Stories'' [[Dependency|depend]] on either plumbing or electricity in order to function. These are electric ovens and fridges, or toilets and bathtubs.
 
A watertower must be placed on the lot in order bathroom objects to work, while an electric generator (a story reward object in the game) must be placed so that objects depending on power can work.
 
====Weather====
 
{{Main|Weather}}
 
Weather is carried forward from ''[[The Sims 2: Seasons|Seasons]]'', but it has a few changes. Firstly, snow has been removed. Secondly, there are no specific seasons in the game. There are periods of sunny weather, while there are periods of rainstorms, hailstorms and thunderstorms. The player can place a lightning rod on the lot which will reduce the chance of a Sim or tree being struck by lightning. The weather can be controlled using the "Ignis Ex-Machina", a story reward object in the game.
 
====Wildlife====
 
''Castaway Stories'' introduces new animals which can be kept as pets in the game: [[hyena]]s and [[orangutan]]s. While [[jaguar]]s also exist in the game, they cannot be obtained unless mods are used.
 
Hyenas are the equivalent of [[dog]]s, and they only have a special skin. Hyenas have the same [[Motive (pet)|needs]] as dogs do and can do basically everything a dog can, except get a job. They can be found on [[community lot]]s.
 
Unlike hyenas, orangutans are fully controllable and can get jobs. They have all Sim needs, except Environment and Comfort. Orangutans don't breed and never die. They have a variety of unique interactions, such as "Play... Stick 'Em Up!" or "Groom". They are also found on community lots.
 
Other than these three animals, the game also features [[penguin]]s, [[skunk]]s and pet parrots.
 
====Maps and Portals====
 
Since [[Felicity Island]] and [[Wanmami Island]] are roadless neighborhoods, taxis have been removed. Instead, Sims travel through the island via maps and portals.
 
Maps are unlocked in Story mode. They are the fastest way of transportation. A map displays every community lot in the neighborhood, and when one is choosen the Sim will automatically go to it.
 
Every lot, residental or community, has at least one portal on it. Usually, there are more portals on community lots and they lead the Sim to a specific lot. There is only one portal on a residental lot, and, when clicked on, a map will appear where the player can select a community lot for the Sim to visit. Portals don't have any new animations, but they have a few designs. Therefore, either maps or portals can be used to visit a lot.
 
====Careers====
There are three [[career]]s in ''The Sims Castaway Stories'': [[Hunter (career)|Hunter]], [[Gatherer (career)|Gatherer]], and [[Crafter]], each with a different general ratio of [[Food (The Sims Castaway Stories)|food]] to resources. Food is the amount of fish, coconuts, bananas, and papayas the player's Sim family has collected. [[Resource]]s are the castaway version of [[Simoleon|simoleons]] and are used for [[build mode]], [[Buy mode#Barter Mode|barter mode]], and buying on [[Community lot|community lots]]. As in the ''[[The Sims 2]]'', castaways receive [[chance cards]] while they are working, which can affect their career level and skills. Unlike in any of the other [[The Sims series|''The Sims'' games]], in this game every career and level in that career starts and ends at the same time, although there are some differences between [[Adult]], [[Teen]]/[[Elder]], and [[Orangutan]] career times.
 
====Features from expansion packs====
* ''The Sims Castaway Stories'' features a lot of gameplay features and objects from ''[[The Sims 2]]'' expansion packs that have been released before ''The Sims Castaway Stories''.
** From ''[[The Sims 2: University|University]]'' - some objects such as [[Bubble bar|bubble bars]] and shellphones are included
** From ''[[The Sims 2: Nightlife|Nightlife]]'' - [[Fury|fury]], attractions and turn-ons and turn-offs are included, along with some items such as poker tables
** From ''[[The Sims 2: Pets|Pets]]'' - [[hyena]]s and [[jaguar]]s (which are basically dogs and cats)
** From ''[[The Sims 2: Seasons|Seasons]]'' - gathering fruits (coconuts, papayas and bananas), weather (tropical, in this case), [[Fishing|fishing]] (although there are no [[talent badge]]s), body temperature, weather controling machine, collecting butterflies and fireflies, [[penguin]]s etc.
** From ''[[The Sims 2: Bon Voyage|Bon Voyage]]'' - swimming in the ocean, digging in the sand for buried treasure, hot springs, hammocks, bonfires, ruins and tiki-themed objects similar to ones from [[Twikkii Island]]
 
== Cheats ==
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*Some story rewards are not directly delivered to the main character. They have to dig at the shore to unlock them.
*The Sims Castaway allows multiple player profiles to be saved, saving the need to delete profiles to reset the game.
*One of the biggest difference is that the player cannot place lots and build on them, andbut can only use and edit the available ones, which makes the game more limited.
 
== Barter Mode ==
In ''The Sims Castaway Stories'', ''[[Buy mode]]'' has been renamed to ''Barter mode''. It is very similar to ''Buy Mode'', but objects are categorized only by function.
 
Objects in ''Castaway Stories'' blend in with the island theme, and a lot of objects from ''[[The Sims 2]]'' base game are featured, only re-made. Objects are seperated into 12 categories:
*'''Survival''' - necessary objects for surviving (tents, garbage disposals, fireplaces)
*'''Seating''' - objects that raise the [[Comfort]] need (couches, chairs, rocks)
*'''Surfaces''' - identical to ''Tables'' in ''The Sims 2'';
*'''Beds'''
*'''Mirrors'''
*'''Lighting''' - lamps, torches, chandeliers
*'''Cooking''' - objects that fill the [[Hunger]] need (stoves, fridges, barbecues)
*'''Plumbing''' - consists of [[Dependency|plumbing objects]] (sinks, toilets, showers, baths, water towers)
*'''Storage''' - storage boxes and trunks
*'''Nature''' - decorative objects for the outdoors
*'''Decorations''' - decorative objects for the indoors
*'''Fun''' - objects that fill the [[Fun]] need (a variety of objects from ''[[The Sims 2]]'' expansion packs and ''Castaway Stories''; objects for [[toddler]]s and [[child]]ren)
 
== Trivia ==
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*This is the only castaway game (along with PSP and DS) that is region free and can be played in any region. The PS2 and Wii versions are region locked.
** It is also the only non-handheld version that is region-free.
* ''The Sims Castaway Stories'' features a lot of gameplay features and objects from ''[[The Sims 2]]'' expansion packs that have been released before ''The Sims Castaway Stories''.
** From ''[[The Sims 2: University|University]]'' - some objects such as [[Bubble bar|bubble bars]] and shellphones are included
** From ''[[The Sims 2: Nightlife|Nightlife]]'' - [[Fury|fury]], attractions and turn-ons and turn-offs are included, along with some items such as poker tables
** From ''[[The Sims 2: Pets|Pets]]'' - [[hyena]]s and [[jaguar]]s (which are basically dogs and cats)
** From ''[[The Sims 2: Seasons|Seasons]]'' - gathering fruits (coconuts, papayas and bananas), weather (tropical, in this case), [[Fishing|fishing]] (although there are no [[talent badge]]s), body temperature, weather controling machine, collecting butterflies and fireflies, [[penguin]]s etc.
** From ''[[The Sims 2: Bon Voyage|Bon Voyage]]'' - swimming in the ocean, digging in the sand for buried treasure, hot springs, hammocks, bonfires, ruins and tiki-themed objects similar to ones from [[Twikkii Island]]
* In one of the files - C/Electronic Arts/The Sims Castaway Stories/Res/NeighbourhoodTemplates there is a picture and character settings of [[Riverblossom Hills]].