The Sims Medieval: Difference between revisions

→‎Trivia: fixed links to motives that were done dumbly to actually make sense
imported>LostInRiverview
mNo edit summary
(→‎Trivia: fixed links to motives that were done dumbly to actually make sense)
Line 206:
* This is one of the only games in The Sims series that does not have EA pre-made Sims that are playable, with the other being ''[[The Sims 2 Castaway]]''.
* Like ''[[The Sims Stories]]'', ''The Sims Medieval'' does not have a number after "The Sims", despite being part of the [[The Sims 3|3rd generation of ''The Sims'' games]]. (This is not to be confused with the original game, which is also titled ''[[The Sims]]'' or the series name.)
* There are only two [[motives]] in ''The Sims Medieval'', giving it the fewest motives of any The Sims game. Second is ''[[The Urbz: Sims in the City]]|'', with five motives: [[Hunger|withhunger]], [[Hygiene|fivehygiene]], [[Bladder|motivesbladder]], [[Fun|infun]], and [[Energy|the gameenergy]]). The third is ''The Sims 3'', (with six needs: [[Hunger|the gamehunger]], [[Social|havingsocial]], [[Bladder|abladder]], [[Hygiene|total ofhygiene]], [[Energy|sixenergy]], and [[Fun|needsfun]]).
* In the US and Canada, ''The Sims Medieval'' adds an additional Content Descriptor "Use of Alcohol"[http://www.ea.com/the-sims-medieval/buy] while in the European Union, the Content Descriptors are the same as ''The Sims 3''.
* The minor scratch moodlet says, "Tis merely a flesh wound, I've had worse", which could possibly be linked to the Black Knight in "Monty Python and the Holy Grail".
Anonymous user