The Sims Medieval: Difference between revisions

(→‎Quests: Grammar)
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With the quest and the Hero Sim(s) selected, the game unpauses and the player is able to control the chosen Hero Sim(s) during the quest. When the quest is completed, another quest must be selected and another choice of Hero Sim(s) must be made. During quests other non-controlled Sims (even the Heroes created by the player) live in the kingdom, and will continue their life while the quest is going on, like in the story progression feature in ''The Sims 3''.
 
===[[QuestList Performanceof Quests|Quests]]===
 
A player's main goal is to complete the quest by following the indicated quest-related actions. However, it is also important to excel at the quest so better rewards are given. How the Hero Sim is doing in the quest can be seen in the [[quest performance]] meter.
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Besides the quest and quest performance, players' Sims have various jobs, and each job has its own duties (called responsibilities) that they will be given to fulfill daily (two per day). Doing so will raise their [[focus]], their in-game [[mood]], which has a major involvement in the way the Sim performs many interactions, as well as in the quest performance itself.
 
===[[Other]]===
 
Some of the actions in the game, including completing quests, give the Hero Sim experience points. After earning some experience points, the hero will level up. Leveling up unlocks profession crafts or actions, imbuing the game with an RPG-style feel. This system of levelling up is similar to the professions in ''Ambitions''.
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