The Sims Medieval: Difference between revisions

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[[File:TSM Icon.png|left|60px|link=]]'''''The Sims Medieval''''' is a stand-alone game in [[The Sims (series)|''The Sims'' series]] and it is the fifth game (excluding EPs/SPs and collections) released on Windows and Mac OS X. ''The Sims Medieval'' was released March 22, 2011. The game runs on ''The Sims 3'' engine and is a spin-off similar to the way in which ''[[The Sims Stories]]'' games were a spin-off of ''[[The Sims 2]]''.<ref name="announced"/> However, there are notable [[Comparison between The Sims 3 and The Sims Medieval|differences]]; ''The Sims Medieval'' is not simply ''The Sims 3'' translated to a medieval setting.
 
Like other spin-offs, ''The Sims Medieval'' offers new features, such as armed combat and religion.
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In addition to completing quests and doing their job, Hero Sims can also marry and raise a family. A Sim's spouse and children are NPCs (although the player can decide to marry two created Hero Sims). Aging is mostly the same as ''[[The Sims]]''; babies grow into children, but children don't grow any older. The one exception is if a Hero Sim dies in the course of a quest, in which case a player can choose to have a child grow up and inherit their role. Hero Sims can put their children to work gathering resources for them.
 
==''The Sims Medieval: Pirates &and Nobles''==
 
{{Main|The Sims Medieval: Pirates and Nobles}}
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==Sims==
In '''''The Sims Medieval''''' there are two different types of Sims: Village Sims and Hero Sims. Only Hero Sims are controllable.
 
===Village Sims===
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* This is the first game in The Sims series that allows the player to kill a Sim using an interaction such as Send to Pit and Duel to the Death.
** However, in ''[[The Urbz: Sims in the City]]'', Blow Flame and Firecracker Dance can set a Sim/Urb on fire and they will die because of this.
* This is one of the only games in The Sims series that does not have EA pre-made Sims that are playable, with the other being ''[[The Sims 2: Castaway]]''.
* Like ''[[The Sims Stories]]'', ''The Sims Medieval'' does not have a number after "The Sims", despite being part of the [[The Sims 3|3rd generation of ''The Sims'' games]]. (This is not to be confused with the original game, which is also titled ''[[The Sims]]'' or the series name.)
* There are only two [[motives]] in ''The Sims Medieval'' ([[hunger]] and [[energy]]), giving it the fewest motives of any The Sims game. Second is ''[[The Urbz: Sims in the City]]'', with five motives: [[hunger]], [[hygiene]], [[bladder]], [[fun]], and [[energy]]. The third is ''The Sims 3'', with six needs: [[hunger]], [[social]], [[bladder]], [[hygiene]], [[energy]], and [[fun]].
* In the US and Canada, ''The Sims Medieval'' adds an additional Content Descriptor "Use of Alcohol"[http://www.ea.com/the-sims-medieval/buy] while in the European Union, the Content Descriptors are the same as ''The Sims 3''.
* The minor scratch moodlet says, "Tis merely a flesh wound, I've had worse", which could possibly be linked to the Black Knight in "''Monty Python and the Holy Grail"''.
 
==References==
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