The Sims Wiki:Featured article/Past Articles: Difference between revisions

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'''[[Chemistry]]''' is a game mechanic for ''[[The Sims 2]]'', first introduced in the ''[[The Sims 2: Nightlife|Nightlife]]'' expansion pack. Chemistry overhauled the in-game romantic attraction mechanic between Sims, making it easier or more difficult to foster romantic relationships between Sims.
 
Chemistry measures multiple aspects of a Sims' [[personality]] to determine how easily Sims can be attracted to one another. Certain pairings of [[aspirationAspiration (The Sims 2)|aspirations]]s can result in greater or lesser chemistry. Some [[zodiac sign]]s share a strong attraction (or repulsion) to other signs. Similarity in Sim personality points can improve attraction. Sims possess turn-ons and a turn-off, which are specific traits that the Sim finds especially attractive or repulsive.
 
These factors are considered together, and the combined score determines the level of chemistry, demonstrated in-game by a number of "bolts" present in the relationships panel. The greater the number of bolts, the stronger the attraction between two Sims. Strongly attracted Sims are more easily able to form relationships, and are more likely to have positive interactions with each other.
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The main aim of the game is to lead a Sim from the start of life to death. Sims will need to build up [[skill]]s and [[relationship]]s with other Sims, so that they can be successful in their [[career]]. A player will also need to make sure a Sim is happy and well by fulfilling [[wants]] (including [[Lifetime Wants|lifetime wants]], avoiding [[fears]], and fulfilling [[motives]]).
 
Sims' personalities are also given an overhaul with each Sim having an [[Aspiration (The Sims 2)|Aspiration]], [[Wants]], and [[Fears]].
 
''The Sims 2'' shipped with 3 premade neighborhoods. [[Pleasantview]] is a continuation of the original Sims storyline 25 years later. The new neighborhoods are [[Strangetown]], a desert landscape with paranormal occurrences, and [[Veronaville]], which is based on several plays by William Shakespeare.
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[[Image:Cheese.JPG|right]]
The '''Grilled Cheese''' [[Aspiration (The Sims 2)|aspiration]] is introduced in the [[expansion pack]] [[Nightlife]] as an undesirable and failure aspiration. All the want and fears are related to grilled cheese sandwiches. It is rumored to be inspired by Sims in [[Sims 2]] cooking this sandwiches autonomously all the time. However, it might also be based on the tradition of giving the employees grilled cheese sandwiches to eat when there is a significant milestone in [[Maxis]]. ''[[Grilled Cheese|read more...]]''
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